I don't really find the current cutscenes boring. Also, that link doesn't work for me, it gives me an about:blank.
I don't really find the current cutscenes boring. Also, that link doesn't work for me, it gives me an about:blank.
Last edited by Tlamila; 11-25-2019 at 02:20 PM. Reason: derp
I do miss the mocap, that's for sure.
http://king.canadane.com
http://king.canadane.com
If you copy/paste the link, you have to remove some extraneous text off the link. Not sure why it adds that. Similar thing happens when I google public pages for my company. For some reason, it adds extraneous info into the url that I have to remove to get to the page.
Thank you both!
After seeing the cinematic, it's certainly graphically more beautiful, but I don't necessarily find it more enticing. And as others said, they're certainly too expensive.
And I'd also rather have more voice acting than this, if they really were to put more resources into making cutscenes (which I doubt they will).
I mean, I could certainly go for another dozen or assets across idle poses, facial expressions, and sigh variants...
It often feels like our and our NPC fellows' whole range of expression is limited to some dozen assets. Doubling that in perception could go a long way.
Yes! Do you remember how epic the cut-scene after Pheonix in 2.0 was?
I don't think we had a cut-scene THAT epic since then![]()
Larek Darkholme @ Ragnarok
I agree. I would like it if there were a few more in game emotes/facial expression added to these cutscenes, not just vigorously nodding to everything. As a Miqote main, I feel there is 1-nod, 2- slam my fist against the palm of my hand 3- scared, with both hands in front of my face and fingers clenched in an awkward cat-ish position.I mean, I could certainly go for another dozen or assets across idle poses, facial expressions, and sigh variants...
It often feels like our and our NPC fellows' whole range of expression is limited to some dozen assets. Doubling that in perception could go a long way.
Also in MSQ, sometimes the (often very good) voice acting kind of falls flat because of those weird movements, although I remember a lot more examples of that in Stormblood than in Shadowbringers, so I guess they are finetuning the cutscenes as years go by.
The once-per-expansion opening movies from Visual Works are very nice. Probably have to settle for just that. I get it, it's a waste of resources to animate quests better unless we're ok with having fewer quests and less often. Everything about making games is picking the right places to make compromises.
This^ It makes "You" feel like you're part of the story which you are. Some MMO's don't even show your character in cut scenes and don't allow you to speak in them either. It brings that special feeling of having your character recognized by their friends and everyone around them
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