Quote Originally Posted by InfiniDragon View Post
So, as most people can agree, Living Dead can be quite a resource hog if you don't have a WHM sitting on Bene for it. After playing GNB and using Superbolide for a bit I think a similar solution for DRK would work and still give the "job flavor" Yoshida claims is the reason it can't change.

Make it drop you to 1 HP on activation, 10 seconds of no damage like Superbolide, but to balance the extra two seconds, all incoming healing from outside sources does 0. Instead, the DRK's damage during LD is converted to HP (their own self heals work also), so they have to whack the boss to get themselves to a comfy HP.

Thoughts?
I agree about living dead being a dumb ability, the problem is that.... if the healer cannot heal you fully or misses it, your dead. Came across a few DRK's in dungeon that decided it would be a good idea to pop living dead after pulling a massive amount of monsters, only to suddenly die instantly, something the healer could have healed normally without wiping. Playing DRK, i avoid using this ability due to a huge risk of wiping, should the healer miss it.