Please no more double range Meta, we had that for 3 versions of the game already.
Please no more double range Meta, we had that for 3 versions of the game already.
We've also had nearly 5 of 6+ years of this game being absolutely ruled by the melee dual combo of Dragoon and Ninja, yet no one seems to complain about how long Dragoon has been meta. Also the only time that dual ranged was the actual hard set meta was right when the game launched for one patch and 3.4 to 3.5.
Also the whole concept of "Dual **** meta is bad" is a terrible way to look at balance. The current way the game is built, you will always at one point have a dual meta, hell if anything dual melee has been THE meta since day one and has never once been challenged. Now that the 1% role bonus enforces every role to be present, you will always have one of each role, and with three roles for four spots, one is going to be double up on. It's just regularly accepted by the community that it should be the melee, even though fight design has no longer required the old standard of '2 melee, 1 caster, 1 ranged' comp since Heavensward.
There is nothing wrong with the meta being dual ranged, or dual melee, or even dual caster. Hell the first Ultimate clear was with a double caster comp. So the concern for that is one, not needed and two, really ridiculous when average melee players are giving more to their teams then then the best ranged players.
People complained all the time about DRG being meta. People hated that they were automatically brought because they were the only job with a piercing debuff.We've also had nearly 5 of 6+ years of this game being absolutely ruled by the melee dual combo of Dragoon and Ninja, yet no one seems to complain about how long Dragoon has been meta. Also the only time that dual ranged was the actual hard set meta was right when the game launched for one patch and 3.4 to 3.5.
Also the whole concept of "Dual **** meta is bad" is a terrible way to look at balance. The current way the game is built, you will always at one point have a dual meta, hell if anything dual melee has been THE meta since day one and has never once been challenged. Now that the 1% role bonus enforces every role to be present, you will always have one of each role, and with three roles for four spots, one is going to be double up on. It's just regularly accepted by the community that it should be the melee, even though fight design has no longer required the old standard of '2 melee, 1 caster, 1 ranged' comp since Heavensward.
There is nothing wrong with the meta being dual ranged, or dual melee, or even dual caster. Hell the first Ultimate clear was with a double caster comp. So the concern for that is one, not needed and two, really ridiculous when average melee players are giving more to their teams then then the best ranged players.
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