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  1. #21
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    ^^^^^^^^^^^^^

    The problem isn't that ranged sit where they're at, it's that there's no reason they shouldn't be equal to Summoner, -but if they were that causes problems elsewhere-.
    Summoner is overtuned, so that's enough of a reason right there.
    (1)

  2. #22
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    My only issue with the balance is the current difference between the highs and the lows. In the end, DPS occupy the 'DPS' role, no matter if they are ranged phys/magical or melee. There is no support role (even though I REALLY wish there was), so balance between the DPS jobs can't be just in a vacum of the individual sub roles of it. I can accept a melee or a caster being 100 or 200 ahead of a physical ranged in rDPS when both jobs are played at the same level. What I can't accept though is when Job Choice trumps personal skill. When I drop a 99% on Bard and am getting out DPS'ed by a 50% Samurai, I'm no longer of the belief that the balance between jobs is fine. I have played both jobs in a raid setting. Their is no massive difference in difficulty between the two, both have their own difficulties and issues with optimization, and both have their easy points. I get the 1% role bonus "supposedly" makes up for that, but that is hollow to someone giving full effort and taking the time to learn their job to perfection.

    The moment mediocrity is more rewarding then excellence, balance has failed.
    (6)
    Last edited by Rika007; 11-22-2019 at 06:31 AM. Reason: grammar

  3. #23
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Again, I prefer DNC is buffed in little baby steps, or not buffed at all. I disagree about MCH being 'bottom tier'. I've never played that job to the levels that matter, but I've seen them in action. BRD seems to be back in that "We're experimenting with BRD" phase again >_> <_<.
    (0)

  4. #24
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    Please no more double range Meta, we had that for 3 versions of the game already.
    (2)

  5. #25
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    as a machinist i just want my flamethrower to be amazing.

    long cooldown
    have to channel
    can't move or the channel ends

    like if somehow a machinist can get the full duration it should be amazing damage.
    (1)

  6. #26
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Renkei View Post
    Please no more double range Meta, we had that for 3 versions of the game already.
    We've also had nearly 5 of 6+ years of this game being absolutely ruled by the melee dual combo of Dragoon and Ninja, yet no one seems to complain about how long Dragoon has been meta. Also the only time that dual ranged was the actual hard set meta was right when the game launched for one patch and 3.4 to 3.5.

    Also the whole concept of "Dual **** meta is bad" is a terrible way to look at balance. The current way the game is built, you will always at one point have a dual meta, hell if anything dual melee has been THE meta since day one and has never once been challenged. Now that the 1% role bonus enforces every role to be present, you will always have one of each role, and with three roles for four spots, one is going to be double up on. It's just regularly accepted by the community that it should be the melee, even though fight design has no longer required the old standard of '2 melee, 1 caster, 1 ranged' comp since Heavensward.

    There is nothing wrong with the meta being dual ranged, or dual melee, or even dual caster. Hell the first Ultimate clear was with a double caster comp. So the concern for that is one, not needed and two, really ridiculous when average melee players are giving more to their teams then then the best ranged players.
    (6)

  7. #27
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Maybe BRD could get some single target damage buffs but otherwise the ranged are perfect balance right now. Ranged should always do less damage than other jobs. That's just a thing. To make sure people bring us we hold the 1% party bonus hostage, which is significant. I think that's a good way to force people to bring roles without making all jobs do the same damage, because that makes it a lot easier to balance. Instead of balancing BRD/DNC/MCH against all the other DPS jobs they only have to balance them between those 3.
    (0)

  8. #28
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rika007 View Post
    We've also had nearly 5 of 6+ years of this game being absolutely ruled by the melee dual combo of Dragoon and Ninja, yet no one seems to complain about how long Dragoon has been meta. Also the only time that dual ranged was the actual hard set meta was right when the game launched for one patch and 3.4 to 3.5.

    Also the whole concept of "Dual **** meta is bad" is a terrible way to look at balance. The current way the game is built, you will always at one point have a dual meta, hell if anything dual melee has been THE meta since day one and has never once been challenged. Now that the 1% role bonus enforces every role to be present, you will always have one of each role, and with three roles for four spots, one is going to be double up on. It's just regularly accepted by the community that it should be the melee, even though fight design has no longer required the old standard of '2 melee, 1 caster, 1 ranged' comp since Heavensward.

    There is nothing wrong with the meta being dual ranged, or dual melee, or even dual caster. Hell the first Ultimate clear was with a double caster comp. So the concern for that is one, not needed and two, really ridiculous when average melee players are giving more to their teams then then the best ranged players.
    People complained all the time about DRG being meta. People hated that they were automatically brought because they were the only job with a piercing debuff.
    (3)

  9. #29
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vulcann View Post
    as a machinist i just want my flamethrower to be amazing.

    long cooldown
    have to channel
    can't move or the channel ends

    like if somehow a machinist can get the full duration it should be amazing damage.
    Flamethrower is really a letdown of a skill... I'd rather have it on a 180s recharge time and make it hit like a truck.
    (1)

  10. #30
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Bumping up this thread to talk about Ultimate.

    Summoner is completely broken, no nerf for Ultimate was easily predictable that the job would be insane, almost required.
    Bard and Dancer are still low but performs much better, the gap isn't as big as before.

    But you know what I'm going to talk about, the Machinist.

    SE, if you don't want to balance this job or straight up don't care about it, please officially announce it.
    Not enough adds to deal enough damages with AoEs, Bio Blaster is barely worth on 2 target. 20 potency bonus, yay.

    MCH is so underwhelming in TEA and it's the hardest content, the fact that they put 2 targets on more than half on the fight really helped. BRD, DNC and MCH can all tackle the mechanics...
    But BRD is so above against two targets, so much it puts it near the SMN and has Minne's Nature to help the healer to deal with the 35k attacks.

    MCH is the best of the worst jobs until you had a second target and it deals less damage than the utility jobs.
    (0)

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