Results -9 to 0 of 52

Threaded View

  1. #11
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    Quote Originally Posted by ForteNightshade View Post
    It's getting to the point I almost want them to drop Raise entirely from the Casters, thus allowing Summoner and Red Mage to simply be the Caster equivalent to Monk and Dragoon. They just can't seem to balance around it.

    Why would they balance around Revive? I don't think so. By this logic, we can try to put the wrench on mobility, HP pools, critical hit chance etc. etc.
    Also, it's a part of the White Magic branch we Red Mages study, so I hope they leave it where it is. We have a fine balance of offensive and supportive white magic as Red Mage, and this balance within the balance (read as: Black, White and Red magic) is what makes RDM so great design-wise - and I'd like to have this philosophy ingame, too. If at all, it should be removed from summoner as it does not make any sense to me.

    I am just in general getting somewhat tired of this focus on damage only and then you wonder why the game loses its soul more and more like if you put too many fruits in the blender until you have a brown, generic smoothie without real accents in taste...

    Sincerely,

    (5)
    Last edited by MrKusakabe; 11-16-2019 at 08:30 AM. Reason: I confused Summoner with Conjurer - opinion stays the same.