

It's an expansion-wide thing. If you pay attention to how much of the Firmament has actually been restored, you'll see that it's just a very, very small part of the place.The sad thing is that stage 3 is seemingly the last stage? So we get something which will already done in one week, has no additional cutscenes and people might have missed the whole beginning look if they were not there from the start. :/
Please SE next time you make us do a restoration please let it be like the Doma one with more to do than just give over trash. I was really looking forward to Ishgard restoration, especially since it was talked about for such a long time..only to seemingly have the first part be already finished so fast, and it just being Rowena delivery with different currency..
There are no cutscenes in the Concerted Works, the only thing you missed out on is a mass rush of people clicking on object A, moving to object B and clicking on it, then moving to object C and clicking on it. That's the entire thing, nothing more. Once the Concerted Works is finished, a small something about the place gets changed. Something like a stall getting added, a bit of rubble getting removed, or the notification board getting changed.
You're so focused on the Concerted Works, that you're completely missing the fact that all the crafting is just as much part of the Restoration of Ishgard as the Concerted Works are.
In the previous Live Letter, Yoshi-P mentioned that the first part of the Restoration is more about getting used to the system. Future updates consisting of a way for gatherers to directly contribute via collectables, a ranking system, some kind of scratch-off tickets, as well as the Diadem being re-introduced & tied into the Restoration.
Oh, and the Builders' Progress Report (https://na.finalfantasyxiv.com/lodes...rogress_report) shows that Moogle is still working on building up supply for the last Concerted Works.


Leviathan last night was close to completing Stage 3 and i have not been able to participate in any fate yet, lol
Always when i am not on
At least we could all get in the turn in area now, no waiting 4 hrs






I'm getting through the Doman Restoration on an alt and just finished Stage 1. Seeing all the villagers rally around Kozakura and all I can think of is I want to see this happen with Francel. Kozakura is so involved throughout every stage of the story, but Francel (who I was so excited was finally getting a moment in the spotlight again) is nowhere to be seen and we're left with a few new NPCs that we have no reason to be invested in. He's not even at his usual spot in Skyfire Locks, although he's still visiting Haurchefant's grave if you go up there.
On the upside, I'm delighted that this is a Lv60 quest unlocked by 3.3, because by the way time operates in the game, it means this is happening immediately after the peace ceremony. Anyone who hangs around the lore forum has probably seen me fretting over how Francel's been left holed up in that pokey cabin for the last two expansions without so much as a dialogue update... and this means retroactively he hasn't. They've picked up his plot thread and it's progressing again.
There are a few factors with this.The thing is, that ingame we might just be hundreds of adventurers doing this but in story adventurers might even be the least amount. This is done hand in hand with the population and the housing zones are "adventurers only". So the people who are living in Ishgard who are helping wont even be able to live there and hope that the government will use the money that they got from the houses to fund something finally for them.
And heck they could have done both. Have a zone which we help rebuilt so that it helps the people that are living in Ishgard and then use the gil generated by a better economy to create a housing zone for the adventurers. (And on top fo that earning them another big amount of gil with the sales.) Win Win for everyone.
Firstly I've never been fond of the in-game justification for the residential districts, and would like to put it down to "lore we needed to justify this game mechanic" rather than an idea that they actually wanted for the story.
While our characters get to do a lot of high-level glamourous stuff, the average adventurer in Eorzea is just a glorified odd-job person who takes on leves and fetchquests. It's why the other city-states created their residential districts too - it seems on par with creating a "workers' village" for driving further reconstruction - bringing in lots of strong eager workers who probably won't stay there long-term. This probably makes more sense than establishing a housing zone after the city has already been reconstructed.
Also due to the oddities of time progression in the game, I would like to think there is a lot of rebuilding and improvement going on in Ishgard that we simply don't see. Essentially each zone as we see it in game is a "snapshot in time" that we rarely see updated - for Ishgard it's how it appeared when we first arrived. Injured soldiers in the streets and people clearing the rubble from the then-recent wyvern attack. Realistically we know it shouldn't look like that any more, but it does. And if those things have theoretically changed, then what else? If you talk to the townspeople at the end of Dragonsong it sounds like there are improvements happening.
There's also no actual mention of other adventurers in the quest dialogue, beyond saying they require a work permit to join in. It's possible that they're not even going to portray it as an "adventurers only" district like the others, but will have a mixture of housing, or pretend that the other people moving in are Ishgardians. Time will tell.

Stage 3 is taking the longest. Diabolos is maybe 30% into it right now. Balmung is finished.
The whole event is just from begin on poor thought out garbage, which favors only hardcore gamers and jobless people with too much free time to actuslly participate in most if not all the build up fates.
Just pure dissppointing gow out of touch SE is with thei own community to come up with a proper designed event, that doesn't lesbe out from begin on huge portions of the player community from participation, so that just only a select few get tons of free scrips, while all others with not the luck zo be online ehen neccessary have to grind their butts off for thexsame amount of scrips.
Not to mention the terrible design mistakes they did again with not closing out from begin on server hopping and providing nothing for gatherers, making the start of the event the most horrible experience possible leading to a much higher intense dissappointment for basically everyone who was up to that point excited about the event, turning it instantly into absolute frustration - great job at failing SE for not thinking out things well enough through to prevent such misdesigns from happening.
Absolutely agree with it that the whole event should have bern designed as instance like doma, so that every player doesn't miss out build up phase, while making party fates just an own thing for crafters n gathers that play together that should function like the weekly collectable deliveries, that you can participaty every week in up to 6 craftvor gatherer fates to get this way a bigger reward boost.
Its nice to see that server hoppers got restricted, but this doesn't solve the problem that by this bad design this event rewards basically only non working people, which i find an unfair snd disgusting way to design game events to be honest
... so?
I am legitimately asking. So? Not everyone can participate, gotcha. But not everyone can participate in Ultimate, Baldesion Arsenal or Mahjong. Not everyone can, or has the inclination to, participate in every piece of content and the developers shouldn't be catering to that mindset.
If you are that worried about rewards then do the collectables and grind up that way. But we shouldn't be playing "No one gets left behind" on what is ostensibly a Server side project.
On the side that shows the stages Balmung counts as completed. So its done until they patch in the next one in a few months. Of course that could give us more content but seeing how it was talked about I had thought that even the first phase would be much more than just Rowena with a handful of fates which a lot of people missed anyways.
I know its expansion wide (sry should have made that a bit more clear) but its still a bit disappointing that the starting part of this new talked about content was done by one server in three days and will probably done by most of the rest this week. I had hoped that it would be a better Doman version but even just that one stage was already worse for me. I loved the cutscenes and being able to directly see the changes after each of them. Now if you are not here for the rush of the stages you have missed that part, including the fates.
Last edited by Alleo; 11-16-2019 at 08:50 AM.
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