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  1. #371
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Mirhd View Post
    So they can just continue to server hop, profiting off of the works of others? Come on, that isn't even remotely sensible and I'm sure you're aware of that. Once again, for the higher pop servers experiencing congestion, SW can implement instances, while keeping restrictions in place. Sorry, but you (and everyone else who thinks this way, assuming you weren't one of the very few that actually helped) aren't entitled reaping the rewards for others' work.
    Nowhere did I mention server hopping. I simply stated instances would have been a better solution. That's all. It would have fixed congestion for all servers. This doesn't. Therefore, that would be a better solution. It's not hard to understand.

    If you want, they could have implemented both. But if we had to pick one, instances would have been the better one.
    (0)

  2. #372
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by JamesF View Post
    Anyway I just noticed that my server (Spriggan) is the only one among ALL servers of the game that still hasn't filled the 2nd progress bar (https://na.finalfantasyxiv.com/lodes...rogress_report). So I kinda understand why people from all the other servers are fine with this change
    And if they had allowed wanderers to take part in this then they would have gotten most of the stuff from vendors by fate hopping which in turn will mean that less people will do turn ins and are done way too fast with this content. This can count for people on smaller servers too. Instead of doing the work for your server if you want stuff they had to just follow the train and get the scripts too fast, which in turn means that they wont have any incentive to craft anything at all.

    So no I dont think that this is bad and if it ever should go bad then SE can open the gates once more. But the question will remain if that wont just leave to another "just fate farmers" that wont bring in more points.
    (4)

  3. #373
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mirhd View Post
    I did, thanks. And as for this train that you keep driving, it's already been addressed by myself and others, multiple times. Yes, you enjoyed abusing the system, but too bad. It's locked now.
    As I said, let's wait and see. If you get locked out of your own world for not being there earlier than the others, there won't be wanderers for you to blame lol.
    (0)

  4. #374
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    I think instances is something that takes a bit of time to set up and requires downtime to implement whereas the lockout was quick and can be done live. It's possible the next hotfix patch could have other options in it
    (0)

  5. #375
    Player
    Lumis_Arvalo's Avatar
    Join Date
    Mar 2017
    Posts
    37
    Character
    Lumis Arvalo
    World
    Jenova
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alucard135 View Post
    Which will still be prevented if the instance reached its cap. Have you done Ixion back when SB was first released and no world visit was available? People still got locked out of the zone when Ixion appeared and they weren't quick enough. What helped prevent the instance from being congested 24/7 was the fact that Ixion's spawn timer was random.

    A better approach was to figure out ways to let more participate rather than blocking. But let's wait and see how things will go for now.
    Yes but in your scenario the same Ixion event trigger would have spawned at three separate times (one spawn per instance) due to instancing, allowing for three separate chances at rewards. It's not quite the same scenario here. Not saying you're necessarily wrong on it, but they'd have to somehow tie a single FATE event's progress to every single instance simultaneously. Frankly I don't even know if they can possibly do that at the moment.
    (3)

  6. #376
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RoseOfTheRaven View Post
    Actually I talked with several low pop server players and they are complaining. While they can finally get in and not be locked out of their fate, their work progress is creeping up incredibly slowly. So badly to the point it make take them days or more to finish one stage. Its a two sided coin. One problem got fixed but it led to another.
    My server is currently Preferred and I (along with many others) welcomed this change with open arms. The first stage went faster because it required less resources, while later stages require much more, thus taking longer to complete. If it takes us a few days (oh no!), who cares? This content was not meant to be rushed, and everything can already be purchased, provided you have the necessary scrips.


    Quote Originally Posted by RoseOfTheRaven View Post
    People being decent in an MMO? In 2019?
    WAT?! ....
    Yeah, well, I still have some hope, in this little black heart of mine, that people can be decent if they're willing to try. :P

    Quote Originally Posted by Lumis_Arvalo View Post
    I think something a lot of people are overlooking is that the content was not designed to be completed at the same rate on every server...
    Exactly.

    Quote Originally Posted by MomomiMomi View Post
    Nowhere did I mention server hopping. I simply stated instances would have been a better solution. That's all. It would have fixed congestion for all servers. This doesn't. Therefore, that would be a better solution. It's not hard to understand.

    If you want, they could have implemented both. But if we had to pick one, instances would have been the better one.
    And as I've already stated in multiple, previous posts, that they can implment instances for the servers that require them. Why they didn't from the get-go, I can't say, but there it is.

    What I don't get is why it is apparently so difficult for you and others to understand is what a broken system it was originally, keeping server natives out of their own firmament. Many servers were constantly invaded by the ones that started this nonsense originally, and then by the ones that were wronged. "Well, they did it first, so I'll do it to someone else"! This sort of mentality resulted in a never-ending cascade of nonsense, and this change was a step in the right direction.

    Quote Originally Posted by Alucard135 View Post
    As I said, let's wait and see. If you get locked out of your own world for not being there earlier than the others, there won't be wanderers for you to blame lol.
    My issue was always with the server hoppers profiting off of our work. As I said previously, if a lock out DOES occur (doubtful, since my server is Preffered), it will atleast be due to server natives, NOT wanderers. Huge difference.
    (6)
    Last edited by Mirhd; 11-15-2019 at 03:56 AM. Reason: spelling, formating

  7. #377
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by RoseOfTheRaven View Post
    problem got fixed but it led to another.
    Wanderers "taking over natives' jobs" was a real problem. The slow progression is just imaginary one. There is no need to hurry except being impatient.
    (7)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  8. #378
    Player
    RoseOfTheRaven's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    179
    Character
    Rosy Manderville
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    Quote Originally Posted by Lumis_Arvalo View Post
    I think something a lot of people are overlooking is that the content was not designed to be completed at the same rate on every server. If it was they would absolutely not have designed it around the idea of player participation being the key progress factor, they would have just flat-out timegated it. It's totally fine for some servers to lag behind in progress. I'm sure if that happens they'll open up the Firmament to wanderers on those specific servers at some point to give them a boost, but honestly what they did is very likely the best overall solution to the issue at hand. Let server residents progress their own server's rebuilding and if they need help later, utilize the World Visit system help give them reinforcements. That should have been how it was designed in the first place.
    If this were true they would not have allowed wanderers to help from the beginning. The entire point was having content a data center could do together, progress together, on every world. Im gonna quote YoshiP here..
    "The difference in the number of active crafters and gatherers is the main reason for the varying degrees of progress between the various Worlds shown on the Lodestone’s Builders’ Progress Report.

    To help ease this disparity, we decided to allow players to visit other Worlds within their data center and lend their assistance to the Ishgardian Restoration efforts of that World."
    They knew about the progression differences and allowed world visit assistance to help REDUCE it. While it may not have been designed to be completed at the same time on every server they put in measures so it could be close.
    (1)

  9. #379
    Player
    Zazay's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    178
    Character
    Y'mhitra Rhul
    World
    Lich
    Main Class
    Scholar Lv 74
    Quote Originally Posted by MADbear View Post
    imagine the salt if ishgard housing are true, when high pop world finish first and smaller world lag behind--let's say 1 month at best?
    so much ppl willing give for "muh own pace", alright i guess.
    tho i prefer getting it down fast than 1000 scripts per stage, 3rd stage are already take much longer to fill.
    Why should they? Even if smaller pop servers are lagging behind with the progress, housing wards can still only purchased by home world players - and as a BIG FAT BONUS, they don't have to fight against many other people, BECAUSE they're a small server.
    Why are you big shots the ones that are complaining the most about this change?
    (1)
    Life is a journey, not a destination. - Ralph Waldo Emerson

  10. #380
    Player
    outburstt's Avatar
    Join Date
    Dec 2015
    Posts
    16
    Character
    Bibiyu Biyu
    World
    Malboro
    Main Class
    Monk Lv 80
    Quote Originally Posted by RoseOfTheRaven View Post
    Actually I talked with several low pop server players and they are complaining. While they can finally get in and not be locked out of their fate, their work progress is creeping up incredibly slowly. So badly to the point it make take them days or more to finish one stage. Its a two sided coin. One problem got fixed but it led to another.
    Not sure where you're getting your information, but Malboro, which is the lowest pop server in NA is literally cheering in the firmament and outside of it. Even third-party malboro groups are literally cheering and thanking yoshi P. I'm also seeing similar things happen all over with low-pop servers.

    Like I said, only the high-pop servers are the ones complaining. I just don't like it that they're using the excuse that the low-pop servers need help. Because we DO NOT NEED IT nor WANT IT.
    (14)

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