Absolutely not.
The party decides the pace, not the tank.
I would also like to point out that if anyone uses the "You pull it, you tank it" rule out at any point as a way to control what the DPS are attacking then they need to get over themselves.
On the other hand if I'm tanking a dungeon, I'm at my limit for targets (because I know what my limits are), and a bard goes and pulls another pack? They can have fun with that.
If you decide not to pull of the bard (in this example) you are just making your healers job harder because what is going to happen is that your healer is going to heal your bard, and even if the bard survives, the healer will eventually take aggro while your in your smug corner. If the bard dies, they will then go to the healer.
Either way, you're making it your healers problem because you think think you're above the party.
Just had a fresh level 32 DRK in Brayflox wearing half DoW, half tank gear, and DoM earrings. He dropped faster than even a DRK I had before wearing crafter & gatherer gear, which is insane. Part of me thinks this one possibly wasn't the usual bad gear recommendation because of the DRKs name. Won't mention it here for obvious reasons, but it told the tale.
@2 posts above - I have scenarios like that all the time, I grab the extras, but I say to myself "hope you like the wipe that you just caused".
Yup that'd be Slipstream, one of Summoner's Aegi Assaults. It's basically the same as Doton. (also in the fact that if you see it in a single-target fight you know the associated DPS is reading some super antiquated guides)
I mean... if the tank really is already at their limit for what they can survive not that there really are many places where such a limit can be reached if appropriately geared and with a decent healer, grabbing those extra mobs instead of just letting the bard die to them will also lead into a wipe. If the healer also ignores the bard, ignoring the stuff the bard brought will not lead into a wipe. If the healer does not ignore the bard, either choice will lead into a wipe.If you decide not to pull of the bard (in this example) you are just making your healers job harder because what is going to happen is that your healer is going to heal your bard, and even if the bard survives, the healer will eventually take aggro while your in your smug corner. If the bard dies, they will then go to the healer.
Either way, you're making it your healers problem because you think think you're above the party.
Though having said that, I'll still grab the mobs off the bard in that situation. Because 1) that way I can hopefully make the wipe happen a bit later, so we can kill some of the enemies to make the next go easier, and I don't expect the healer to ignore the bard, and 2) because it just will happen if they are pulled into my AoEs.
Last edited by Aosha; 11-15-2019 at 01:05 AM. Reason: reorganized some lines
If you pull large, and everyone is geared to the appropriate level, big pulls shouldn't be an issue, really.
If you want to stop DPS from pulling for you, you leave them nothing to pull.
Gear is one thing, skill is another. If for whatever reason that tank thinks the healer can't hack it, and pulls small, but Joe Bob Briggs wanna pull the 6 aievises in the next room and wipe ensues because the healer couldn't deal, that is not on the tank. Same for idiotDPS pulling extra but ain't using AOEs, so tank has to blow all CDs for a 10 million year long pull. Don't make excuses for "mob pullers".
The problem here isn't the mob puller though. (Unless they are the one who isn't AOEing.)Gear is one thing, skill is another. If for whatever reason that tank thinks the healer can't hack it, and pulls small, but Joe Bob Briggs wanna pull the 6 aievises in the next room and wipe ensues because the healer couldn't deal, that is not on the tank. Same for idiotDPS pulling extra but ain't using AOEs, so tank has to blow all CDs for a 10 million year long pull. Don't make excuses for "mob pullers".
People seem to think communication is difficult. When I'm healing, if a tank is doing single packs, I'll generally tell them they're OK to pull more if they want to give it a shot. If as a tank, another party member keeps pulling and they're not comfortable with that, they can advise the party that they may be struggling with the larger pulls which is why they're keeping it smaller. Confidence issues / anxiety are quite common in DF, and sometimes just a tiny bit of communication is enough to put a person at ease and get them outisde their comfort zone.
If at any time you get an answer you don't like (Nah, gonna keep single pulling, going to keep bombarding you with mobs even though you said you can't handle them, anything else), it's your choice at that point if you remain with the party or not.
I personally am really easy going in dungeons and tend to just go with the flow. If I make a suggestion and it's not taken, eh, it'll end soon enough.
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