Since it appears to be the case, just wanted to point out one thing:
This content is not meant to be finished within a week. And its good like that. Its nice to do lasting content for once and not content being stale after the grind phase.



Since it appears to be the case, just wanted to point out one thing:
This content is not meant to be finished within a week. And its good like that. Its nice to do lasting content for once and not content being stale after the grind phase.
Yeah, with the difference that on Odin, which is the fastest EU server in this restoration, FEW contributions from A LOT of crafters are gonna get you everything done in a week ^^ On our server, on the other hand, it's gonna take A LOT of contributions from FEW people, which in the long run can become not fun at all and just burn us out. In their post SE even recognized there is a disparity in the number of crafters/gatherers, so why not address that too right away?
But hey, I guess scaling the needed points on the population servers was too much to ask.



The content won't be done in a week even on larger servers. I'm confused where you got the idea that it would be? The supply bar might fill up faster on the larger worlds, but they still have to wait the 8 hours for their fates to spawn, and make all those changes in increments. And given Yoshi-P's reasoning for not confining it to servers in the first place, you can safely bet they'll keep monitoring things and if there are servers seriously struggling with a step later on they'll do something about it. This is their first attempt at content like this... let's maybe cut them a little slack. They're not going to keep anyone from getting their new housing.Yeah, with the difference that on Odin, which is the fastest EU server in this restoration, FEW contributions from A LOT of crafters are gonna get you everything done in a week ^^ On our server, on the other hand, it's gonna take A LOT of contributions from FEW people, which in the long run can become not fun at all and just burn us out. In their post SE even recognized there is a disparity in the number of crafters/gatherers, so why not address that too right away?
But hey, I guess scaling the needed points on the population servers was too much to ask.
It was an example, since the person I was answering to said "it's not content to be finished in a week". I know it won't.The content won't be done in a week even on larger servers. I'm confused where you got the idea that it would be? The supply bar might fill up faster on the larger worlds, but they still have to wait the 8 hours for their fates to spawn, and make all those changes in increments. And given Yoshi-P's reasoning for not confining it to servers in the first place, you can safely bet they'll keep monitoring things and if there are servers seriously struggling with a step later on they'll do something about it. This is their first attempt at content like this... let's maybe cut them a little slack. They're not going to keep anyone from getting their new housing.
Also, you know that during those 8 hours you can keep doing hand ins and still make the bar fill up for later? The difference is that before, during that time, people from larger servers went to do fates on other servers and help them too, now they are gonna keep focusing on theirs going even faster.
And again, I'm not worried about housing, just about the fact that few people are gonna have to work way more than others just because on a smaller servers. There is other content to do, not only the restoration. But yeah, I'm gonna cut them some slack, differently from all the people that filled posts crying for missing a fate that they could have repeated few minutes later on another server for 500 scrips (farmable in 10 minutes if you're level 80).

I get what your saying, as i saying before you still get scrips, in fact you be able to farm even more scrips now, what they could do however is set a point multiplier based on server classification (or even further set it based on number of crafters lvl20+ on the server).If your on a low pop server can be 4x points to the stockpile compared to larger server that can have 1x multiplier.Perhaps this may help maybe.. maybe not.



Im confident there will be random events, achievements, a title or buffs that will actually boost the gain of skybuilder scrips for helping out low pop servers, such as the road to 60 buff when transfering to a prefered world. It shouldnt be so difficult to implement nice incentives for traveling to another world with your mats/collectibles and delivering them to the NPC.Yeah, with the difference that on Odin, which is the fastest EU server in this restoration, FEW contributions from A LOT of crafters are gonna get you everything done in a week ^^ On our server, on the other hand, it's gonna take A LOT of contributions from FEW people, which in the long run can become not fun at all and just burn us out. In their post SE even recognized there is a disparity in the number of crafters/gatherers, so why not address that too right away?
But hey, I guess scaling the needed points on the population servers was too much to ask.
I seriously hope that's gonna happen. Still I don't think it's fair we have to work more and be penalized for choosing a low pop server.Im confident there will be random events, achievements, a title or buffs that will actually boost the gain of skybuilder scrips for helping out low pop servers, such as the road to 60 buff when transfering to a prefered world. It shouldnt be so difficult to implement nice incentives for traveling to another world with your mats/collectibles and delivering them to the NPC.
Last edited by JamesF; 11-15-2019 at 01:14 AM.
This is why content needs time gates. It's a lethal addiction people get where they're allowed to go all out, then get burnt out because gotta go fast.
I have been aching for Tuesday resets for Kai Shirr's custom deliveries. Because I like him, the story, and want to put him in fishnets gosh darn it. But, if I was allowed to from the get go, I would just be one of the many admiring my work for a whole 5 minutes before moving on to the next theme park attraction.
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