Results 1 to 10 of 513

Dev. Posts

Hybrid View

  1. #1
    Player
    John_Milter's Avatar
    Join Date
    Oct 2019
    Posts
    37
    Character
    John Milter
    World
    Brynhildr
    Main Class
    Gladiator Lv 78
    Quote Originally Posted by Bellsong View Post
    It should have come out with at least 1 extra instance in the first place, especially with world visit open. SE should have more than enough data and info at this point that they knew Discords and CWL's would be made specifically for calling out fate timers for people to just go and get in on them, regardless of if they actually helped spawn it or not.

    Yeah I'm glad Yoshi addressed it, but it's still a MASSIVE oversight on everyone involved, they specifically made a way for people to instantly communicate cross world, but somehow, SOMEHOW did not foresee that being used in the way it is even with a long history of discord being used to organize things in the game.

    This problem will, most likely sort its self out eventually, with people getting the max rewards and leaving the content leaving just people seeking the rewards and grinding levels. But it shouldn't have even had to be like this in the first place if SE applied even a tiny bit of common sense.
    Its really easy for someone not a dev working on a critically acclaimed game to say its common sense when it goes wrong, but I genuinely don't think they expected it to be on this scale.
    (1)

  2. #2
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    408
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Quote Originally Posted by John_Milter View Post
    Its really easy for someone not a dev working on a critically acclaimed game to say its common sense when it goes wrong, but I genuinely don't think they expected it to be on this scale.
    Any player could have told you this would happen if they knew the system was going to be like this from day one, and the devs have access to even more data and statistics than your average player, they even cite that crafting populations on servers were different meaning they must have had an idea of how quickly the servers progress would go, plus an idea of how much spill over there could be.

    They knew:
    1.How many players EXACTLY the map could handle
    2.How much spill over there COULD be
    3.How many people active use crossworld linkshells for hunting and fates (This is important because they gave the player base a way to active instantly communicate to large groups of people across worlds)
    4.it wouldn't be the first time they knew of discord being used to organize things, at most they should have learned what their player base did after BA

    Factoring these things, Yes, it's really easy to say they skipped applying common sense, and if they genuinely didn't expect this to happen then that calls into question exactly how they go about planning things as a whole.

    I don't think I have to be a game dev to call into question their lack of foresight here, this isn't a programming issue, this isnt a hardware issue, it's a people issue.
    (4)