Personally, I kinda disagree with the mentality of world visit "helping" low pop servers. We'd still get it in our own time, and enjoy the pace we set. More importantly, I say it's implemented backwards. Should've been no world visit help to start with, and if devs saw things weren't progressing on some servers as fast as intended, then they could open it up. At least gives servers the chance to demonstrate what they're actually capable of, and more players the opportunity to check things out and participate.

From the sound of it, the "contributing" part that wanderers are meant to be contributing to is only the collectible turn ins, isn't it? The more players turn in, the sooner the big project starts? Problem seems to be that most don't really care to put forth that effort. Why jump to a new world to turn in collectibles when you can do it at home? The problem is that wanderers aren't visiting for that purpose, they're coming in for the big FATE. They're coming in and hanging out waiting for it to start, going afk, or otherwise taunting the players that can't get in, and soon as it's done, they move on to the next. And, that big FATE lasts 30 minutes. It gets done in 3 or less. While they're technically helping with that part, it's incredibly illogical to think that even the low pop servers couldn't handle completing those events in the 30 minute span.

In conclusion, instance should've been locked from world visit, until such time as it was deemed necessary, rather than allowing it until such time as it seems disastrous.