I'm not a pro hunter so perhaps there is a detail in design I'm missing as to why not, but wouldn't it just make much more sense to, as the OP suggested, make adds not de-spawn when they de-aggro? Adding a de-spawn timer to adds seems like a clunky solution.
They were designed to despawn if players failed to kill them. So to preserve the dev team's design choice and also prevent trolls, that's the solution I think they can use.
Edit: Or! they can do like they did with Ovni for BA and delay the spawn timer of the minions. This seems to be a much better option, now that I think about it lol.
In Hydatos, people were leaving Ovni's FATE zone just to catch a portal. And Ovni at some points would target one of those players for an attack and start to follow that player and ends up resetting. So SE made it that you can't get the portal buff unless you kill Ovni and remain in the FATE zone to get it. And further more, portals would only appear after a certain time has passed.
Last edited by Alucard135; 11-12-2019 at 02:09 PM.
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