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  1. #1
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alucard135 View Post
    I think the best option is to add a despawn timer like 1min for the minions if they reset. So even if someone tried to despawn them, there's still a 1 min timer that has to pass before they despawn if they weren't attacked.
    I'm not a pro hunter so perhaps there is a detail in design I'm missing as to why not, but wouldn't it just make much more sense to, as the OP suggested, make adds not de-spawn when they de-aggro? Adding a de-spawn timer to adds seems like a clunky solution.
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  2. #2
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SDaemon View Post
    I'm not a pro hunter so perhaps there is a detail in design I'm missing as to why not, but wouldn't it just make much more sense to, as the OP suggested, make adds not de-spawn when they de-aggro? Adding a de-spawn timer to adds seems like a clunky solution.
    They were designed to despawn if players failed to kill them. So to preserve the dev team's design choice and also prevent trolls, that's the solution I think they can use.

    Edit: Or! they can do like they did with Ovni for BA and delay the spawn timer of the minions. This seems to be a much better option, now that I think about it lol.

    In Hydatos, people were leaving Ovni's FATE zone just to catch a portal. And Ovni at some points would target one of those players for an attack and start to follow that player and ends up resetting. So SE made it that you can't get the portal buff unless you kill Ovni and remain in the FATE zone to get it. And further more, portals would only appear after a certain time has passed.
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    Last edited by Alucard135; 11-12-2019 at 02:09 PM.