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  1. #11
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    For my self, I think that the basics mecanics of Living Dead is good. BUT, getting to 100% HP is really HARD on 4-people content (Should never happen, yes, but when you don't have the choice, you have to do it.)

    I think, the healing needed must be nerfed, and not be 100% of the life. But something arround 70-75%, This make it really more manageable when you are not a WHM. Benediction is literraly used for Living dead and Superbolide. AStromancer get a really strong heal when you are low HP that can do a massive 70K crit, But still, something like 60-70K is missing when healing Undead. And Scholar, Do I really need to says something about them ? Come on... Their instant heal "shit button" is by far the weakest of them.

    Getting down the healing needed for LD seems the better choice, since Benediction can overcome that anyway, but Scholar really have a Hard time with that.
    (0)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...
    Penalties are supposed to offset advantages. If you have one action that is both weaker than another and has a penalty to boot, then it's going to be less useful in every situation. Most people recognised that Living Dead was weaker than Holmgang in previous expansions, but with the stream of unnecessary buffs to Holmgang, it's pretty blatant.

    The least that the devs could do is admit to the obvious.
    (1)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Penalties are supposed to offset advantages. If you have one action that is both weaker than another and has a penalty to boot, then it's going to be less useful in every situation. Most people recognized that Living Dead was weaker than Holmgang in previous expansions, but with the stream of unnecessary buffs to Holmgang, it's pretty blatant.

    The least that the devs could do is admit to the obvious.
    Yes, agreed.

    Why quote me, though, to say something unrelated to any point I've made in this thread? Or is the connection made solely by implying that duration is worthless and thus making Living Dead's in-practice duration more equal to its on-paper duration will do nothing for the ability?
    (0)

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I suggested a more thematically concise and less individually punishing one.

    Living Dead
    Ability
    Recast: 300/360s
    Effect: Summons a Shadowy Simulcrum on to the field with [100-150%] of your HP. The Simulcrum redirects attacks targeting you to it. It expires after 10 seconds or once its HP has been reduced to 0.

    In terms of what it allows, it still allows for solo-taking all busters at the moment, it's much more usable in solo/small content, and it doesn't eat up all healer resources unless = White Mage.

    In terms of function

    E1S: redirecting the attack means there's one tank swap that doesn't have to happen immediately (You won't take the vuln)
    E2S: You won't need a Bene if taking it naked.
    E3S: Don't need the healing
    E4S: You'll take one hit, which should be survivable, from the stomper. Similar to old Holmgang.
    (1)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,374
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    At the very least they can just remove the healing requirement until they can properly fix it.
    (0)

  6. #16
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    I suggested a more thematically concise and less individually punishing one.

    Living Dead
    Ability
    Recast: 300/360s
    Effect: Summons a Shadowy Simulcrum on to the field with [100-150%] of your HP. The Simulcrum redirects attacks targeting you to it. It expires after 10 seconds or once its HP has been reduced to 0.

    In terms of what it allows, it still allows for solo-taking all busters at the moment, it's much more usable in solo/small content, and it doesn't eat up all healer resources unless = White Mage.

    In terms of function

    E1S: redirecting the attack means there's one tank swap that doesn't have to happen immediately (You won't take the vuln)
    E2S: You won't need a Bene if taking it naked.
    E3S: Don't need the healing
    E4S: You'll take one hit, which should be survivable, from the stomper. Similar to old Holmgang.
    This idea is rad, the only thing I don't like about this is multi-hits would be a problem that the other tanks (especially now that Holm was buffed) wouldn't have, since it would be like old Holm as you mentioned.

    Maybe, if the clone had a short period of invulnerability after losing all it's HP before dissipating (like 2-4 seconds) that would sort it.
    (0)

  7. #17
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Simple idea for Living Dead:
    Make it so the DRK only needs to be healed back up to 50% instead of 100% to negate the Walking Dead status. This allows SCH and AST to have an easier time.
    (0)

  8. #18
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Simple idea for Living Dead:
    Make it so the DRK only needs to be healed back up to 50% instead of 100% to negate the Walking Dead status. This allows SCH and AST to have an easier time.
    The only thing I don't like about the "just lower the healing" suggestion is it could lead to accidental early cancellation of WD (and therefore your invuln state), like if you get a crit Excog for example.
    (1)

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by InfiniDragon View Post
    The only thing I don't like about the "just lower the healing" suggestion is it could lead to accidental early cancellation of WD (and therefore your invuln state), like if you get a crit Excog for example.
    Agreed. I don't think LD should end from removing the Doom state.

    ...Would also love to see DRK get a buff to their self-healing (via Cure potency and lifesteal) at all times, based on missing %HP (starting below, say, 80%), e.g. up to 4x healing below 20% HP. Call it... Blood for Blood.
    From there, give lifesteal across all skills during Living Dead. With a burst phase, one should very feasibly be able to cleanse Doom on their own, while it should still be doable easily with minor support outside of burst.
    (4)

  10. #20
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Agreed. I don't think LD should end from removing the Doom state.

    ...Would also love to see DRK get a buff to their self-healing (via Cure potency and lifesteal) at all times, based on missing %HP (starting below, say, 80%), e.g. up to 4x healing below 20% HP. Call it... Blood for Blood.
    From there, give lifesteal across all skills during Living Dead. With a burst phase, one should very feasibly be able to cleanse Doom on their own, while it should still be doable easily with minor support outside of burst.
    You and me both, I'm mad WAR beat DRK to the self-heal gimmick because that's the thing I identify most with DRK, even over the whole "use HP for damage" thing Cecil does because FF Tactics is my favorite entry.
    (0)

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