I'm fine with SMN being as powerful as it is, because in spite of it having more utility than BLM, it's the most complex and demanding of the casters to play. What I'm NOT okay with is the watering down of weaving and simplifying of the gameplay. I believe jobs should be rewarding to play relative to the complexity of what it takes to master. I was very fine with pre-5.1 SMN in terms of gameplay and weaving, with my only complaint being that Outburst is a poor substitute for Shadow Flare, with its damage and very slow recast time, and would rather Shadow Flare be put back. Being both a SMN and MNK main, I am really averse with many of the changes being removals of oGCDs or putting what should be oGCDs onto the GCD to minimize weaving, which interrupts the flow of gameplay and removes the fluidity and speed that makes the more demanding jobs fun to play.
Damage potencies can be adjusted upwards or downwards all SE likes, but to me, the biggest turn-off of 5.1 SMN is moving the pet action onto the GCD. This forcibly slows the job down which I really don't like the feel of.
As for RDM... I wouldn't say it's a "fellow raise caster,". Yes, SMN has a raise... but it's almost preferable to not have to use it. Rotation-wise, having to spend your Swiftcast on an emergency raise, or having to long-cast a raise, can be a pretty substantial DPS loss for SMN. For RDM, because its DPS is so low, AND it has dual-cast, it's not nearly as big of a deal. I don't think RDM, with as simplistic and brain-dead as its rotation is, needs a buff. SMN deserves to be as powerful as it is... though I would say, only that much if the pet action is removed from the GCD and is returned to being an oGCD so players have to use effort again to warrant outputting that much damage with their own skill. I do not think it deserves to be this powerful so long as the job continues to be watered down because some players are averse to weaving.

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