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  1. #1
    Player
    Rollout's Avatar
    Join Date
    Feb 2017
    Location
    Ul'Dah
    Posts
    189
    Character
    Roxanne Steele
    World
    Gilgamesh
    Main Class
    Monk Lv 90

    Blue Mage & Mighty Guard

    So... what's the reasoning for Blue Mage still having a massive damage reduction penalty for Mighty Guard when not even tanks have that anymore?
    (4)

  2. #2
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    To be honest, as weak as BLU magic is, they shouldn't have had that damage reduction penalty at all to begin with.

    Especially now that alot of it's spells have a 50% falloff on other enemies.

    It's odd that a job that is restricted from going into the DF because it would be "overpowered" truly isn't at all.
    (8)

  3. #3
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    a funny thing i find is that in almost EVERY OTHER final fantasy game Mighty Guard is a PARTY WIDE buff...addmitidley, with the way SE set the game up that kinda functionality may cause a problem or two -- not due to the blue mage itself, but the way they are forcing the game to play.
    (2)

  4. #4
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    I feel like this will get changed, because you're absolutely right, it doesn't make a lot of sense. I feel like it got forgotten. Hopefully the blue update will address it
    (0)

  5. #5
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Fwiw, some of the carnivale fights make use of the mighty guard mechanic as a way to defeat them. I.e. do dmg without it and then turn it and diamondback on for the ultimate that otherwise would kill you.

    As for comparing blue mage to tanks currently, that's not even apples and oranges. It's apples and pterodactyls. When BLU get access to their own DF soon, it may change as party roles for that system get solidified.
    (0)

  6. #6
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    As it is right now (-40% taken, -70% dealt) it will have to change. I don't think they'll entirely remove the penalty from damage dealt, but instead change it to something like 20-30%. If the spell was straight up -damage taken% without any penalty, everyone in the party would be using it constantly and just bounce the mobs/boss back and forth due to the enmity generation.
    (1)

  7. #7
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Might Guard costs 0 MP to cast. Just don't use it and start to use CC and combos to survive better without Might Guard. It's only for tanking. It needs the damage penalty, or else everyone will just use it, or they will change it to a cooldown and less duration. It serve it's purpose.

    50% falloff damage is not a nerf. Before we had 130 potency for spells, now we have 220. 50% of 220 is 110. Sure it's less, but it balances well with the single target potency buff.
    (1)
    Last edited by LeoLupinos; 11-23-2019 at 08:19 PM.

  8. #8
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rollout View Post
    So... what's the reasoning for Blue Mage still having a massive damage reduction penalty for Mighty Guard when not even tanks have that anymore?
    because tank's tank stance is for enmity. tanks now have passive damage reduction built into the class with or without tank stance on. make the damage reduction less? sure, but take it away and that breaks the design.
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  9. #9
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Tank DPS is about 50% that of a regular DPS class. It feels fair to have that trade off in place in order to maintain that “Jack-Of-All-Trades” identity.
    (0)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Tank DPS is about 50% that of a regular DPS class. It feels fair to have that trade off in place in order to maintain that “Jack-Of-All-Trades” identity.
    I'll go my grave saying that if Blue Mage is going to be limited it should at least be broken AF
    (3)

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