Results 1 to 8 of 8
  1. #1
    Player
    Wolfscreed's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    14
    Character
    Fenris Harelson
    World
    Mateus
    Main Class
    Ninja Lv 72

    Possible Spellblade Job Idea

    Now I have given this a lot of thought, I really have to put it out there and hope the Devs read it and take to the idea.

    I played brave exios mobile awhile back and I remember a character who was classed as Spellblade. I\\'m not sure if this is some kind of blue mage offshoot or something, according to some players I\\'ve conversed with on FFXIV, blue mage worked similar to the idea I have.

    Now back to the matter at hand, Spellblade!

    Main Weapon: Twin Swords/Axes. That can attach together to create a double edged Bostaff like weapon. Look at Dynasty Warriors 7 Cap Pi for example.

    Main Weapon Usage: Can either be used like dual wield weapons or attached weapons for long reach and deadly whirlwind blade attacks.

    Example: Single Target combo build, use of twin weapons detached.

    Multiple targets combo build, weapons attach and deal aoe damage with bostaff spin attacks, a whirlwind of blades.

    Lob Attack: Attaches blades in a quick motion and throws the double edged blade staff like a boomerang, sending it spinning and flying back into the Warriors hand.

    Limit Break: Well there is a few ways to go about this, The warrior could attach blades, throw them and with telekinetic abilities control the whirlwind attacks of the double edged staff as it slashes the opponent working up to a big finishing attack of magic or the warrior keeps the blades detached and rushes forward slashing in a similar pattern and again work up to the big finisher.

    And now the magical purpose of Spellblade, now this was the trickier idea to come up with but the best way I could describe it would be Red Mage, think of Spellblade like a melee variation of Red Mage. Now I think spell blade will rely more heavily on physical and melee capability then magical but magic still plays a huge part, spells maybe possible but I haven't given that much thought, as I can be bias when it comes to physical melee, magic classes aren't rely my forte.

    Well as for gear and main attribute, Spellblade sounds like an Intelligence kind of class/job but as many FFXIV have shown, magic is a natural part to many jobs, there is only two jobs, MCH and GNB who don't seem to rely on the warriors magical capabilities. But as GNB for example, your warrior might not even need their own magical capabilities. If Garlean adapted the disciplines of Spellblade for their own gains, I have not doubt magical cartridges could be used just like GNB.

    So Intelligence may not be necessarily the main stat, Dexterity could infact be the main stat, the Spellblade is quite the Dexteritious warrior, fast, agile and capable of dodging attacks.

    So it could possibly share gear with Ninja, I know the Devs like to reuse what's already available and Ninja will no longer have gear to itself, if they took the Dexterity route.

    Please, of anyone has an ideas to pile on, please fell free to share your ideas, please keep it civil.
    (3)

  2. #2
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Wolfscreed View Post
    Now I have given this a lot of thought
    Sorry to sound like an a-hole but your post doesn't make it look like you have. You've provided a very vague and wishy washy idea without any real specific ideas of mechanics at all, like why is it called a spellblade in the first place?

    There have been Runefencer jobs in the past, which is perhaps what you were thinking of, but it would be hard to make them distinct from red mages in FFXIV.
    (3)

  3. #3
    Player
    Wolfscreed's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    14
    Character
    Fenris Harelson
    World
    Mateus
    Main Class
    Ninja Lv 72
    I apologize, I'm working this thread from my very outdated phone and there is a word limit to work within, I was sloppy in quickly removing a lot more posted to work for the word limit. It's true, when it comes to the magic aspect of the idea, that's where I haven't given it much thought. Magic classes are not my expertise, the jobs I favour in FFXIV are more physical with magical assistance, DRK, NIN, MNK, PLD, etc.

    Honestly I have specifics I'd like to see for a new job but selfishness has not bode well for me in this game or forums before. I was trying to think up a job everyone, besides myself would also enjoy.

    Personally, I already have a whole image and job in mind for my character, but limited by what's available and allowed in game.

    But, it is my hope my posted idea will atleast spark more ideas. It seemed my best chance was using an example or idea of something that already exists in the FF world. A lot of reused and recycled content from within the FF franchise is successful, more successful then anything new and original created from scratch.

    I've spent a lot of years and money on this game, after almost 7 years, I wanted to just try then sit back and watch everyone else who submit stuff get the ideas taken and implemented. If this is simply going to be closed then there is nothing I can do, I don't have the talent or means to create anything more flashy and artistic, like submitting a collection of artwork, displaying what it is I would like to see.

    Creating a thread with an idea, even if disliked and replied with more negative then positive feedback, is the best and only option available to me. I just don't have the money or talent to do anything else.
    (0)

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I only have a small idea for it. Gabranth in Dissidia NT has this special ability where he can stance change and (unsurprisingly) his abilities change. He has an offensive and support stance, but each has a price to pay. For example, the offensive stance abilities power up attacks in exchange of taking more damage, and the support stance abilities will heal and increase the defense of allies in exchange for damage. Of course it doesn't have to be literally that but I can see it borrowing that concept since there's really no job in FFXIV so far that actually dedicates itself in using stances. Monk is the closest thing but they don't really add anything else to your abilities. Aesthetically, the two stances are either black magic aspected or white magic aspected maybe? Or just something entirely different.

    Quote Originally Posted by Deifact View Post
    There have been Runefencer jobs in the past, which is perhaps what you were thinking of, but it would be hard to make them distinct from red mages in FFXIV.
    This topic always comes up whenever someone mentions Mystic Knight/Spellblade/Rune Fencer/A magic melee job. There's a lot of emphasis in being a melee with these ideas and even though Red Mage uses a rapier and has a melee spellblade finisher, it's still primarily a caster and always will be designed primarily that way for being in the ranged magic DPS role. There's plenty of ways to make it more distinct from Red Mage with just little imagination. I don't see Red Mage playing similarly to Black and White Mage even though it borrows assets from it.
    (3)

  5. #5
    Player
    Wolfscreed's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    14
    Character
    Fenris Harelson
    World
    Mateus
    Main Class
    Ninja Lv 72
    Quote Originally Posted by dinnertime View Post
    I only have a small idea for it. Gabranth in Dissidia NT has this special ability where he can stance change and (unsurprisingly) his abilities change. He has an offensive and support stance, but each has a price to pay. For example, the offensive stance abilities power up attacks in exchange of taking more damage, and the support stance abilities will heal and increase the defense of allies in exchange for damage.
    I like that idea, change of stance changes the abilities and their functions. It would definitely solve the 'lack of hotbar space' specifically the cross hotbar for PS4.

    Each expansion, SE have removed and merged skills to make room for new ones. But a stance change which will change actions could help and spice up the boring old way of just pressing this and then that.
    (0)

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dinnertime View Post
    .This topic always comes up whenever someone mentions Mystic Knight/Spellblade/Rune Fencer/A magic melee job. There's a lot of emphasis in being a melee with these ideas and even though Red Mage uses a rapier and has a melee spellblade finisher, it's still primarily a caster and always will be designed primarily that way for being in the ranged magic DPS role. There's plenty of ways to make it more distinct from Red Mage with just little imagination. I don't see Red Mage playing similarly to Black and White Mage even though it borrows assets from it.
    While this is true, you do have to present your idea about how Spellblade/Runefencer/Mystic Knight/etc Wwll differ from RDM. As it stands RDM and Mystic Knights do have some overlap now, and RDMs have been given the "spell blade" command, or a similar one, in several games, most notably Dimensions. Show us a fully fleshed out idea and you'll get the support for the job you are hoping for.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    So,
    Red Mage?
    (0)

  8. #8
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eloah View Post
    While this is true, you do have to present your idea about how Spellblade/Runefencer/Mystic Knight/etc Wwll differ from RDM. As it stands RDM and Mystic Knights do have some overlap now, and RDMs have been given the "spell blade" command, or a similar one, in several games, most notably Dimensions. Show us a fully fleshed out idea and you'll get the support for the job you are hoping for.
    How is this a problem exactly? It can differ from gameplay. Again, imagination. It can have new gimmicks not seen from the job before, like how BLM has to rotate from Fire that eats MP to Ice that restores MP, SMN gradually evolving the power of their summons, RDM building up and balancing a gauge to unleash a finisher.

    Also we're talking about Red Mage, a job that borrows from two jobs. Three now that it borrowed Spellblade from Mystic Knight. They can shoehorn Spellblade as something Mystic Knights are masters of in the lore, that and there's various versions of a discipline art in the lore already, like how Geomancy is a Far Eastern version of Conjury. Thaumaturgy is just a safer version of Black Magic etc. Red Magic is just a weaker, safer version of both Black and White Magic. Red Mage has their own version of Spell-fencing, and Mystic Knight will have their own. It's that simple.

    Also I'm not really hoping for Mystic Knight, I'm not a huge fan of the job. I just find the rejection from the job pretty stupid when there's a multitude of ways to have them on the same game.
    (2)