Even with all the downtime I don't see this as an issue. Pressing 1 a lot while adding a 2 every 30 seconds is no different when you add pressing 3 from time to time.that is the problem,healing is fine but u wont use it much unless all/most party members eat every mechanic and aoe in a run or even worse.
they nailed perfectly the healing aspect of healers but healing downtime is the main issue.
dps,apply buffs and debuffs are lacking severely,it became basically 1 button to press during an entire downtime which is seriously bad when its every job under the same role and healing downtime can last even most of a fight/run.
it only further proves that they designed the healers to be a healing spamming bots then being a healer and support for the party.
it does matter when its boring to simply pressing 1 all the time especially since 2 can be delayed or even skipped.
pressing 2 every 30 seconds and pressing 1 during that entire time is not fun however pressing 1 and occasionally pressing 3 or 4 until u press 2 again break that monotone and boring 1 button pressing u do most of the fight.
take white mage for example:
lets number the skills:
1-glare , 2- dia
pressing 1 all the time and occasional 2 is simple and repeatable with sometimes u can forget 2 and just simply press 1 the entire rune unless if your party needs healing and lets take the scenario that it doesn't so you are stuck pressing 1 all the time repeatedly and imagine its a long run for 15+ min.
however u have assize lets name it 3 and then u have misery which is 4.
now suddenly white mage is fun in his downtime cause now u do sometimes 3 or even 4 every 1 out of 3 times u spam 1 in 30 sec before casting 2 which is what missing for the other healers,something that will break that 1 button spam every once in a while.
Last edited by CrimsonGunner; 11-08-2019 at 01:11 AM.
My hope is that with the advent of when 6.0 comes out SE realizes that since they took out so many DPS tools that they gradually add in more or bring in the old ones and refine them.
I'd absolutely say if the game continues with healers only having two real dps buttons (sans WHM and Misery) that it would cause more and more people to split. However if we get new high costing dps spells to throw into the mix the healers f not having anything to do now have to decide to dps which in turn brings more cognitive thinking for heals. "Do I spend more on this dps spell or do I focus on my heal?" "Do I save this OGCD for damage or hold on for the next aoe?"
SCH's had a huge moment of relief when Energy Drain came back allowing them to have some options with that, while AST going into 5.0 lost that with Lord and Queen and still hasn't received an option like it.
That's what I am thinking as well after returning playing AST in 5.1 for a mere two days.
This is kinda my pet peeve comment on this topic.
Adding a 3 is not just adding a single button in most cases. Something as benign as a second dot on a different timer to the first one might look like a 3 to a layman who just applies both together, but to anyone who is being optimized and staggering their dots properly it's a whole new timer to keep track of, the more you have the harder it gets. When you take a class like SCH that lost almost half of the timers they had to keep track of this expansion, it's a crazy reduction in gameplay.
They should change the word “create thread” to “create rants”I didn't intend to at first, but I guess it just ended up happening. I've been reluctant to do any sort of content on healer of late, especially roulettes where you get put into a raid/trial/dungeon to spam one button over and over again.
Getting geared up must have only made it worse. My healers reached iLvl 470 (near) BiS after 12+ weeks of Eden savage (most of the pieces bought with books, thanks to the great new loot system in pugs), but what did I get? The luxury to heal less and broil more?
Great.
I think healers have really gone downhill in Shadowbringers, and it hurts to say as someone who's naturally drawn to the role. It's bland, very monotonous, and feels like a chore to do.
If there was anything I could tell Square Enix directly, it would be to hire some bleedin' healer designers for god's sake. I don't know if it's true, but last I heard their design team is made up by the same 4 people since the release of A Realm Reborn. That's unacceptable for a game that's expanded this much over the years (not to mention all the expansion jobs).
The story of Shadowbringers has been amazing, and it's definitely next to Heavensward in my book, but the current state of the healers is really unfortunate and doesn't bring justice to what the rest of the game has to offer its players.
The day square lets us contact them directly to give them our feedback we'll stop posting "rants" on their forums. Until then, we'll use the tools they gave us in hopes that they'll hear our grievances and change things for the better.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
I do think people underestimate how much a 2nd DoT makes a difference. Most oGCDs in the game are on a 30/60/90 second cooldown. Having DoTs that share the selfsame interval considerably slows down the gameplay, in my opinion. It feels very "set and forget," and it was something that bothered me about SB AST. I think the excuse for the simplicity of their "rotation" was for the sake of the cards, so I honestly didn't expect SE to give the same treatment to the other healers.
OP if you're just pressing one button while playing a healer, you're doing it wrong. All healers have a number of skills to use that are more than just "heal skill". As AST, I can be clicking 7-10 times on different things in a string of skills in a single burst. And I know SCH has more than just Succor or something. Maybe take some time to learn your skills more and take an active role in the duty you're in instead of just using Physick or spamming Ruin/Broil.
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