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  1. #71
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,971
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by WrenElessedil View Post
    than a selfish DPS
    "Selfish"?

    Okay, let's use TA. 8 players manage their rotations, including sometimes delaying their own skills, as to better exploit the window. 7 of them lose rDPS for those delays. One of them gains the rewards of all 8's management. That's the NIN. The rest are penalized or at best break even in their rDPS parses for the NIN being there.

    But NIN is selfless, and the SAM who's providing the NIN with some 800 potency in every other TA, to the diminution of their own parse, is selfish.

    Interesting.
    (1)

  2. #72
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shurrikhan View Post
    "Selfish"?

    The rest are penalized or at best break even in their rDPS parses for the NIN being there.
    Wut? Jobs without buffs are not "penalized" for having a buffing job in the party. Their rdps would remain flat regardless of party comp. For selfish jobs rdps is entirely based on their own personal performance, while buffing jobs are a combination of their own proper timing and the party taking proper advantage of those buffs.
    (0)

  3. #73
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Deathgiver View Post
    Wut? Jobs without buffs are not "penalized" for having a buffing job in the party. Their rdps would remain flat regardless of party comp. For selfish jobs rdps is entirely based on their own personal performance, while buffing jobs are a combination of their own proper timing and the party taking proper advantage of those buffs.
    rDPS = pDPS + givenDPS - takenDPS

    Buffs like trick incur takenDPS, which factor into anybody's rDPS. So to state "jobs like samurai have the same rDPS regardless of comp" is incorrect.
    (0)

  4. #74
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    rDPS = pDPS + givenDPS - takenDPS

    . . . . So to state "jobs like samurai have the same rDPS regardless of comp" is incorrect.
    It really isnt incorrect when specifically regarding non-buffing jobs:

    If an average auto-attack outside of buffs hits for say 1000, and you hit an exactly average aa under trick attack only it's gonna be hitting for 1050 now(for the sake of simplicity, but this applies regardless)

    We now subtract the ta contribution of 50 and we have the sam rdps value for that aa, which not coincidentally is exactly what it would've been if he didnt get ta in the first place at exactly 1000. This applies regardless of buff stacking, number of attacks etc. The buffs increasing his aDPS when removed will always represent the samurais raw damage aka rDPS.
    (0)

  5. #75
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    "Selfish"?

    Okay, let's use TA. 8 players manage their rotations, including sometimes delaying their own skills, as to better exploit the window. 7 of them lose rDPS for those delays. One of them gains the rewards of all 8's management. That's the NIN. The rest are penalized or at best break even in their rDPS parses for the NIN being there.

    But NIN is selfless, and the SAM who's providing the NIN with some 800 potency in every other TA, to the diminution of their own parse, is selfish.

    Interesting.
    Selfish comes from when FFLogs was only based on DPS without filtering out padding, so the more utility classes you had the higher everyone's dps became, hence the selfish dps part.
    (0)

    Watching forum drama be like

  6. #76
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,971
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deathgiver View Post
    Wut? Jobs without buffs are not "penalized" for having a buffing job in the party. Their rdps would remain flat regardless of party comp. For selfish jobs rdps is entirely based on their own personal performance, while buffing jobs are a combination of their own proper timing and the party taking proper advantage of those buffs.
    Any time a job without less indirect dps contributed than received does not perfect their rotation around solely their own damage, i.e. as they might in an SSS fight, they are losing some of their own rDPS in order to benefit others' rDPS. It goes away from their parse and into that of indirect contributors.
    (0)

  7. #77
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Any time a job without less indirect dps contributed than received does not perfect their rotation around solely their own damage, i.e. as they might in an SSS fight, they are losing some of their own rDPS in order to benefit others' rDPS. It goes away from their parse and into that of indirect contributors.
    TFW parse parties are Sam, Blam, Mach, Bard, Wham, Wham.

    Well not so much Bard anymore, I suppose.
    (0)

  8. #78
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,971
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    TFW parse parties are Sam, Blam, Mach, Bard, Wham, Wham.

    Well not so much Bard anymore, I suppose.
    At present, the devs still seem to be on a paranoia binge, reeling off the dominance of rDPS comps in early-mid Stormblood. As such, low indirect contributors are far, far lower than they should be.
    (A shame the same trauma couldn't inform their SMN balance for more than a single major patch...)

    I don't want to see indirect contributing jobs crushed by those without such utility, but it makes no sense to effectively sideline and and every job without utility just because "they're selfish" (despite parses forcing the opposite interaction, even prior to fflogs swapping their default metric to rDPS) or "utility should be rewarded".

    So, should "rDPS jobs" have the most rDPS?
    Given the current flaw in fflogs' metrics in that contributors effectively steal parse, yes, and I'd have agreed much more readily if more people seemed to actually understand what rDPS was and how it works as a metric. Heck, they would have to be, at present, considering they've already being fed 7 other parses at the others' expense (or at least zero benefit). But even that should be very slight as not to bring us right back to the DRG/NIN/BRD/MCHDNC meta.

    Should they actually contribute any more than those without utility, though? No. Every job should have a place in some composition -- ideally, the majority of compositions. A little 'law of equilibrium' balance between the most extreme of indirect or direct-only contribution would be fine, but utility does not excuse a stale meta.
    (0)

  9. #79
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Any time a job without less indirect dps contributed than received does not perfect their rotation around solely their own damage, i.e. as they might in an SSS fight, they are losing some of their own rDPS in order to benefit others' rDPS. It goes away from their parse and into that of indirect contributors.
    I don't even know what you're trying to argue here. . . We were not talking comp rotation optimization, I'm pointing out the fact that given x rotation , rDPS is exactly the same regardless of buffs on non-buffing classes.

    This doesnt apply to classes that provide any sort of dps gain buff.

    Edit: I'm gonna go ahead and admit I missed 1 key word in your post earlier, and you were actually talking about optimizing rotation, smh. I still disagree with your point though. Unless you're losing a cast of something by holding it for a buff window you're not actually going to be losing anything significant from your rdps. If it does cause a loss it will still be fairly minor, otherwise you wouldn't hold for the buff window in the first place. What you're talking about is likely < 1% rDPS
    (0)
    Last edited by Deathgiver; 11-07-2019 at 04:38 PM.

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