All they need to do is get rid of the fire instant kill circle in T9 and instantly the chances to clear increase. My point is with a couple of easy changes the coils could easily be added into the raid roulette.
All they need to do is get rid of the fire instant kill circle in T9 and instantly the chances to clear increase. My point is with a couple of easy changes the coils could easily be added into the raid roulette.
Does it really matter? You need to rate the content's difficulty by its hardest part, especially if you're going to slap all of it into a roulette (and of course it will be; they're not just going to cherry-pick the easier Coils and only put those in the roulette while leaving out the harder ones). If it's 99% easy and 1% hard, yet you have a group that can't pull off the hard part, guess what? They still can't clear the content.I think people need to stop pretending all of Coil is at the savage level. Only half of it is.
Not to mention post-ARR savage is largely still the same thing. Out of the 4 raids in each set, the first 2 are very often significantly easier than the latter 2. They're fully aware of this, which is why Living Liquid got featured so heavily in the Alex Ultimate preview. They know the reputation he has.
I do agree that with some further nerfing that Coil might be able to be stuck into the existing roulette, but as it is, it's overall still too difficult. Let's get confirmation of adjustments first (if they even happen), then we can talk about roulette implementation.
Last edited by Fynlar; 11-06-2019 at 01:42 AM.
I'd love to see it added to the roulette, but I'm also a sadistic asshole. Even I don't listen to me if I can help it.
At best, like someone mentioned and barely so, if anything is needed they simply can change instant death, to high damage and it's literally that much easier to clear these fights since apparently the community on the forums are crying like DFing these fights didnt happen when they were relevant.
As someone who did all of Coil when it was current, this is an awful idea. People who wanted to do it synced would just be disappointed and angry when they waited for a queue only for half the group to peace out as soon as they see what fight it is.
Coil, as many people have stated, is Savage difficulty. Second Coil Savage (when it was current) is closer to Ultimate difficulty. Savage raids and Ultimate raids aren't in roulette, so Coil shouldn't be.
Was it not like, literally impossible to DF these fights? The Raid Finder was added in 3.3 IIRC, and before that, you literally had to be a full party at the instance entrance to even enter a raid.At best, like someone mentioned and barely so, if anything is needed they simply can change instant death, to high damage and it's literally that much easier to clear these fights since apparently the community on the forums are crying like DFing these fights didnt happen when they were relevant.
It was possible to DF BCOB and SCOB during the FCOB era. I spammed the hell out of it, and it was most of the time a trainwreck. The major offenders were Nael where no party got past the Golems. T6 and T7 are mostly doable. T8 would have people rage quitting when an unprepared bonus appeared.
It was very time consuming.
In fact, I remember queueing up with my static in T5 7/8 to "fulfill the dream" of a random pug, granting them the clear.
Last edited by Lilseph; 11-06-2019 at 06:47 AM.
Then let me correct myself:
"Was it not like, literally impossible to DF these fights when they were relevant, since they weren't included in the Duty Finder then?"
relevant = current endgame
Yeah, in that case, you'd be right. The old tier was moved into the DF when the new tier was released. The current end-game required you to be in an specific map to get into the instance with a pre-made.
That’s not even what would wipe groups: it would be meteor placement and the golem adds.
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