Page 12 of 19 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 184
  1. #111
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    All they need to do is get rid of the fire instant kill circle in T9 and instantly the chances to clear increase. My point is with a couple of easy changes the coils could easily be added into the raid roulette.
    (0)

  2. #112
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I think people need to stop pretending all of Coil is at the savage level. Only half of it is.
    Does it really matter? You need to rate the content's difficulty by its hardest part, especially if you're going to slap all of it into a roulette (and of course it will be; they're not just going to cherry-pick the easier Coils and only put those in the roulette while leaving out the harder ones). If it's 99% easy and 1% hard, yet you have a group that can't pull off the hard part, guess what? They still can't clear the content.

    Not to mention post-ARR savage is largely still the same thing. Out of the 4 raids in each set, the first 2 are very often significantly easier than the latter 2. They're fully aware of this, which is why Living Liquid got featured so heavily in the Alex Ultimate preview. They know the reputation he has.

    I do agree that with some further nerfing that Coil might be able to be stuck into the existing roulette, but as it is, it's overall still too difficult. Let's get confirmation of adjustments first (if they even happen), then we can talk about roulette implementation.
    (6)
    Last edited by Fynlar; 11-06-2019 at 01:42 AM.

  3. #113
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I'd love to see it added to the roulette, but I'm also a sadistic asshole. Even I don't listen to me if I can help it.
    (2)

  4. #114
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fynlar View Post
    snip
    At best, like someone mentioned and barely so, if anything is needed they simply can change instant death, to high damage and it's literally that much easier to clear these fights since apparently the community on the forums are crying like DFing these fights didnt happen when they were relevant.
    (0)

  5. #115
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    As someone who did all of Coil when it was current, this is an awful idea. People who wanted to do it synced would just be disappointed and angry when they waited for a queue only for half the group to peace out as soon as they see what fight it is.

    Coil, as many people have stated, is Savage difficulty. Second Coil Savage (when it was current) is closer to Ultimate difficulty. Savage raids and Ultimate raids aren't in roulette, so Coil shouldn't be.
    (2)

  6. #116
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Havenchild View Post
    At best, like someone mentioned and barely so, if anything is needed they simply can change instant death, to high damage and it's literally that much easier to clear these fights since apparently the community on the forums are crying like DFing these fights didnt happen when they were relevant.
    Was it not like, literally impossible to DF these fights? The Raid Finder was added in 3.3 IIRC, and before that, you literally had to be a full party at the instance entrance to even enter a raid.
    (1)

  7. #117
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MrThinker View Post
    Was it not like, literally impossible to DF these fights? The Raid Finder was added in 3.3 IIRC, and before that, you literally had to be a full party at the instance entrance to even enter a raid.
    It was possible to DF BCOB and SCOB during the FCOB era. I spammed the hell out of it, and it was most of the time a trainwreck. The major offenders were Nael where no party got past the Golems. T6 and T7 are mostly doable. T8 would have people rage quitting when an unprepared bonus appeared.

    It was very time consuming.

    In fact, I remember queueing up with my static in T5 7/8 to "fulfill the dream" of a random pug, granting them the clear.
    (2)
    Last edited by Lilseph; 11-06-2019 at 06:47 AM.

  8. #118
    Player
    MrThinker's Avatar
    Join Date
    Jan 2019
    Location
    Ul'dah
    Posts
    902
    Character
    Jakaar Rakkin
    World
    Kujata
    Main Class
    Paladin Lv 90
    Then let me correct myself:
    "Was it not like, literally impossible to DF these fights when they were relevant, since they weren't included in the Duty Finder then?"
    relevant = current endgame
    (0)

  9. #119
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MrThinker View Post
    Then let me correct myself:
    "Was it not like, literally impossible to DF these fights when they were relevant, since they weren't included in the Duty Finder then?"
    relevant = current endgame
    Yeah, in that case, you'd be right. The old tier was moved into the DF when the new tier was released. The current end-game required you to be in an specific map to get into the instance with a pre-made.
    (2)

  10. #120
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Brightshadow View Post
    All they need to do is get rid of the fire instant kill circle in T9 and instantly the chances to clear increase. My point is with a couple of easy changes the coils could easily be added into the raid roulette.
    That’s not even what would wipe groups: it would be meteor placement and the golem adds.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

Page 12 of 19 FirstFirst ... 2 10 11 12 13 14 ... LastLast