I'd be fine with it. They're not as difficult as some are making them out to be and they'd help bring more variety to a roulette that has been dominated overlong by Alexander at almost every turn.
I'd be fine with it. They're not as difficult as some are making them out to be and they'd help bring more variety to a roulette that has been dominated overlong by Alexander at almost every turn.




Sure, it tells you which direction, but I doubt everyone knows Starboard and Larboard from the top of their head. Like I said, my nautical knowledge is non-existent.
Things like Dual-Flank and Fore-Aft I have no problems with. Latitude and Longitude I had some issues with because I never did geography in high school/college.
Maybe the answer is to have a Savage raid roulette on old raids.
Some of Coils will be straight forward enough, and whilst not all mechanics are overly complicated, sometimes it can be busy with high risk/reward if not done right. Like Twintania dive bombs, knights and twisters require good timing and provide little room for error and almost guaranteed death for mistakes. As far as mechanics go, they're not that complicated, but even at a high iLevel they can cause insta death and they were the biggest killer of Twintania runs back in the day because of timing and coordination.
Contrast to current NM raid, mistakes like that won't cost you your life. The healer will have your back. It's bigger mistakes that cost you your life or consistent one's.
Now don't get me wrong, I'd love a roulette where I am likely to get Coils, that I am fine with, I'm all for revitalising old content, so I'd back a new roulette for Savage Tier raids, just not putting them into the current normal raids. The only way to fit them into normal would be to nerf them.
Oh please do add them. :3
Its already hilarious watching "PvE mentors" getting completely destroyed in low lvl EX's and get carried by sprouts.
Would absolutely love to see them in coils. :3




Never happened. Proof? Those sprouts already failed by queueing directly for the duty instead of using PF.
I think people need to stop pretending all of Coil is at the savage level. Only half of it is. The majority of Binding Coil and Second Coil (sans their final bosses) were nerfed immensely on both a mechanical level and via echo during A Realm Reborn and became actually clearable by using the Duty Finder, even before people were decked out in i130 gear. The way it'd work if you started raiding around 2.4 is that you would clear Turns 1 to 4 in the Duty Finder, require to gather a decent group via the Party Finder for T5, then clear T6-T8 in the Duty Finder again before needing to gather a decent group capable of clearing T9 so you could unlock Final Coil. Everything that isn't a final boss or in final coil has had its mechanics reduced to a joke, with several instant kills such as Blighted Bouquet nerfed into just doing some damage to you.
The reason they don't nerf raids to this degree anymore and we only saw this happen in ARR is because of the introduction of Normal Mode raids and the fact the current Savage raid doesn't require completion of previous Savage tiers.
Here's, for example, the enormous nerfs Second Coil received in patch 2.41:
At this point they could just finish the job they started in nerfing old coils and just chuck the entire set of raids into the Roulette just fine.
Last edited by RadicalPesto; 11-05-2019 at 11:43 PM.


With some reluctance, I agree this is the way to go. They'd have to really do a number on a lot of the Coils to bring them down to casual levels, but it would add some variety to Raid Roulette, give a more intuitive way for newer players to access the content (many new players don't understand PF, or outright have anxiety about using it), and provide a fight experience that's not an absolute joke like an unsynced fight is.
In a lot of the cases, simply toning down Instant Death mechanics would be enough. Make Nael's meteors survivable when they land close to each other, don't make an overfed golem indestructible, and so on and so forth.
This would remove the ability for hardcore folks to experience the fights at their original toughness - but even among the hardcore crowd, how many actually do this? And, as noted above, the fights have ALREADY been significantly nerfed, so even the hardcore crowd are coming up short as it is.
For those handful of holdouts that still want a challenge, there's still Second Coil (Savage). Shame we never got it for Binding or Final, though.
I think in fairness, at least in the posts I've read it is acknowledged that only some of it is and make specific references to Nael and Twintania. Nerfing further is an option, but I actually like the idea of them finding ways to revitalise old raids without Nerfing them, i saw Limited Jobs as their opportunity to do this, but they didn't take it. A Savage Raid roulette might be another.
Though hypothetically they could adjust them for a normal mode where mistakes are more forgiving and keep an unadjusted mode and then put the normal mode into normal raid roulette.




Tune the fights and then add them to the roulette. Make them easier for the average player, or make get current versions "classic" duties to preserve their difficulty.
But look, the game has had 3 expansions now. All jobs have changed tremendously due to ability paring at level 50, and these dungeons will never again be practiced "as intended." The story is very important to the game world and yet the only way new players will experience it currently is unsynched because no one wants to deal with running old content, especially old content with billions of hurdles like Bahamut. It needs adjusted to fit in with the other raids and there are very few people interested in running the dungeons synched now.
Last edited by TheGrimace; 11-06-2019 at 01:05 AM.
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