
Originally Posted by
Myon88
Well, the reality is SE balances jobs around the possibility of them being used to the fullest. They need to do that to balance content after all, things like enrage timers are tuned around what the jobs can do in theory, they have said this explicitly in past interviews. So metrics derived from average gameplay are irrelevant, and black mage is still very much 'smoking' summoner if you include 5.0 parses (which you should be, since all the good black mage parses were done before the patch, and most are preparing for ultimate now).
Because verraise is such a huge boon in progression, everyone has to put up with red mage being weaker dps wise. Because a small handful of people are capable of pushing black mage to its limits, it *only* does 18k instead of 24k dps even if that would make things more fun for average players. Aren't there people that enjoy the high skill ceiling and punishing gameplay that blm has, and cite it as a reason the job deserves its top spot? You need to take it up with them.
It's not just some hardcore raiding thing either. I'm sure people who like solo content like potd enjoy the support nature of red mage. There are 'casual' players who enjoy playing a dps with support options, and having hero moments where they save the run with verraise. Just look at all the bards who complained that losing their party buffs hurts the job fantasy.
At the end of the day it's impossible to design jobs to cater to every single demographic, if you like red mage and you also want to be a dps superstar, well you're out of luck. I have no stake in red mage. I'm only interested in making sure black mages don't project their failings onto the other casters again and get innocent jobs nerfed. I can name at least 10 reasons why people don't want black mages in their parties, and summoner damage being 'strong' is very far down the list.
The only job that's affected if summoner is 'strong' is red mage, because they compete for the same role in a progression environment. It's certainly not black mage that's at risk, because remember, they're still the number 1 choice in speedrun groups, and in progression they will replace a melee if they're included at all. What is there to complain about?
If people think this is just me trying to classify them as a melee to avoid conflict with summoner, you need to wake up and face reality. No serious group will learn a fight without bringing at least 1 dps rezzer, even random party finder groups understand the value raise brings as a safety net. This will not change no matter how much dps black mage does, or how little dps summoner does. If you're a 'caster main' who prefers black mage and are tired of your group pressuring you to play summoner, what you should be doing is educating your static and breaking them out of the 1 caster mindset, not griefing them by asking them to prog without a raise.