Kinda funny how people keep offering solutions to a system that is working exactly as the developers intended.
Kinda funny how people keep offering solutions to a system that is working exactly as the developers intended.
Lots of things work as intended but get changed because people don't think it's good, even though it works as intended. Off hand example of chocobos with duty finder, job balance, or even summoner with no demi. If anything it's funny / convenient is how often I see people try to manipulate feedback into an abyss when it doesn't suit their own desire (rather than just going "not for me, thanks").
Like I've often seen people ride lore to the T with no leeway, room for development, or interpretations, when it agrees with what they wanted, but throw it all out the window and down into the aetherial porcelain maelstrom the second it's inconvenient.
People are offering solutions not to fix a bug but to make it something they'd actually like/want. So I think there is not something funny about that, literally forums as intended. Like rules and other forms of expression/control- I think the easy rhyme goes feedback for me, but not for thee.
Though I'll give a lot of credit to those who point out how incredibly unlikely it is to change such a colossus of an issue (seriously tendrils deep into the code). I'm of the mind that if not this game the least I can do is convince them to never use this exact system again. I really and truly dislike it, like most passionately disliked item in the whole game - so many amazing missed opportunities in my mind (like amazing places you could call home or things you could build). My feedback is for the slim prayer of the twelve with all that is mighty that the system changes in this game's system (not delete wards, but add strong powerful instances too- I figure it's very hard, unlikely, and expensive, but I still hold hope), but even then if "never going to happen in this game (FFXIV)" that they hear the feedback ring so deeply they never use this exact system again (a duo-system where there are wards and instanced pocket-world spaces is totally great, just not "this exact system").
Last edited by Shougun; 11-05-2019 at 02:00 PM.
Maybe it's dead for you but not for others.I spend 80% of my time in game in either one of my mansions (1 personal, 1FC) - the wards are dead as hell. There's only really one person I see at the retainer bell, and when I do see them, it's maybe once every 4 months.
The wards are absolutely not as bustling as people claim them to be. Having instanced plots may be a great way to alleviate this, but as they are now, they're just so, so quiet.
Also, I love decorating, but keep my houses locked up so random people can't enter. I decorate for the pure enjoyment of it, not so that random people I've never met can give me a virtual pat on the back. I would be perfectly fine trading in both of my larges for instanced ones.
Or have you been to every ward at every hour on every server?
Instance housing is a dumb idea because as I said in another thread, you just have a lonely space with just you and nobody can see it unless they know to teleport to it. Making outside decorations pretty pointless because who's gonna see your pretty yard?
Also everybody and their chocobo will just buy a large making smells and mediums pointless outside a select few who don't like all that space.
It wasn't too late years ago, before all those things I mentioned were added. FC rooms, for example, were added more than 5 years ago. They should never have been added and instead resources should have gone towards instanced personal housing.It has nothing to do with apartments, FC rooms, or additional wards, and everything to do with it being far too late in FFXIV's life cycle to scrap over five years of development on an existing system for something that would have needed to be put in place from day 1 to be even remotely plausible. Do you not understand the amount of coding, additional server architecture, and map redesign needed to make instanced housing a reality? What about the number of employees that would have to be pulled from other projects just to to make it happen? What you're proposing would set FFXIV so far back it may never recover.
At the end of the day, a house is optional fluff; it doesn't make or break your game experience. For those that want to decorate and train their bird, there's apartments or FC rooms. The 'problems' you speak of are self-manifested; not a reality.
It still got changed and they are not even done yet, they removed alot of skills that were supposed to be "working as developers intended" then eventually they saw the flaws.Same when they patch and fix everything in this game and change combat skills.. were they also working as intended? perhaps for a time but they also get changed.Point is nothing is concrete that includes housing.
Job balance isn't something that works as intended from the get-go. They're constantly altering values for that because they're imprecise and make mistakes. I'll give you the chocobo deal, although that seems more like an oversight rather than a firm development goal they want to adhere to. But from the start when housing was released they wanted it to be ideally an FC only thing, and eventually it moved on to personal housing. They liked the idea of wards and neighborhoods. It's why they developed them that way.
Shouting for 3 years about how it should all be instanced and upgradable so everyone can have a mansion to decorate when they've been absolutely 0 indication that they want to move in that direction is lunacy. Would it be nice if they did it? Sure, I don't really care. I don't think they really care, either.
You're talking about systems that are largely being 'tweaked', not rebuilding a whole thing because it just doesn't work. Crafting is largely the same. They just took out useless skills. Combat is relatively the same. They've just modified the values and added/removed skills. Moving from neighborhoods with static plots to an upgradable system where anybody can have an instanced house is like deleting the crafting system and putting in Wildstar's crafting system.
Okay, so in your own example, and as you're correct, houses were intended for FC. Working as intended. Then they changed it because people wanted it to be changed. We're doing it again here for instanced housesJob balance isn't something that works as intended from the get-go. They're constantly altering values for that because they're imprecise and make mistakes. I'll give you the chocobo deal, although that seems more like an oversight rather than a firm development goal they want to adhere to. But from the start when housing was released they wanted it to be ideally an FC only thing, and eventually it moved on to personal housing. They liked the idea of wards and neighborhoods. It's why they developed them that way.
Shouting for 3 years about how it should all be instanced and upgradable so everyone can have a mansion to decorate when they've been absolutely 0 indication that they want to move in that direction is lunacy. Would it be nice if they did it? Sure, I don't really care. I don't think they really care, either..
Maybe lunacy but I want to be a fan of the next FF MMO too and I don't want to ever see this housing system again, so I'm not commenting just for this game lol. Bothers me to the level that if they gave me the time I'd do a stand up presentation on it with powerpoint prepared xD. Not a crazy fan of it being called lunacy but I'll accept how unlikely the change is for this particular game :P.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.