Yes, and please make them useable by Viera. Thank.




Yes, and please make them useable by Viera. Thank.




Only if you promise not to complain when the hair doesn't flow normally when you move or do actions. Because there's a high chance long hair (like Ice Hearts or A2s) will be glued to your back like capes are. SE already said that hairstyles don't have (a lot? much?) bones/skeletons or whatever that term is in them.
Honestly, when it's as thick as that, too, it tends to hide a lot of the clipping since it may enter the nearest layer of hair but there's at least a decently large portion of clothes that won't be thick enough to exit the outer layer. As for the rest of the clothes, we can just avoid those. Better to have that option, at least.
My larger worry is how obvious it'll be when sitting there stiff despite sprinting, etc....




Yeah, I think the latest (?) new longer hairstyle, the one with bangs works like this. A lot of gear with collars will hide under the hair and it doesn't look bad. Hair all the way to the waste would probably be really stiff, and if it flowed it would probably show off a lot of the clipping. Still, I think it's worth it, there are outfits that can go with longer hairs.Honestly, when it's as thick as that, too, it tends to hide a lot of the clipping since it may enter the nearest layer of hair but there's at least a decently large portion of clothes that won't be thick enough to exit the outer layer. As for the rest of the clothes, we can just avoid those. Better to have that option, at least.
My larger worry is how obvious it'll be when sitting there stiff despite sprinting, etc....
Last edited by SturmChurro; 11-04-2019 at 03:47 PM.
WHM | RDM | DNC
Do we even have any hair physics? Last I checked they were behaving much like long cloths. Which is horribly. Wide, stiff, and averse to any kind of movement.
Given that the other MMO I play is DCUO in which all hair is pretty much static anyway and has plenty of poke-throughs, something like this is only minor. (In that game not to long ago, they released a hairstyle that reached to the feet in which the game even advises you not to use with a back style).Honestly, when it's as thick as that, too, it tends to hide a lot of the clipping since it may enter the nearest layer of hair but there's at least a decently large portion of clothes that won't be thick enough to exit the outer layer. As for the rest of the clothes, we can just avoid those. Better to have that option, at least.
My larger worry is how obvious it'll be when sitting there stiff despite sprinting, etc....
Originally Posted by sagacious
If I seen a cut scene I immediately skipped it, because after saving the whole world I am demoted to babysitting an idiot.






Enough that it moves in the wind and drapes around shoulders when the character turns their head, rather than a rigid piece that clips straight through.
It's animated in chunks and probably does use cloth physics or something similar, but it's convincing enough for a videogame - by my standards anyway. I think it looks better than the HD character models from the trailers with hair modelled in detail. They look like they have too much individual motion.


Seriously, nobody is asking for hair that long.Only if you promise not to complain when the hair doesn't flow normally when you move or do actions. Because there's a high chance long hair (like Ice Hearts or A2s) will be glued to your back like capes are. SE already said that hairstyles don't have (a lot? much?) bones/skeletons or whatever that term is in them.
The op is asking for hair the same length as the au ra himecut and the new bangless long hair in ShB.
People complaining about clipping is the reason we keep getting short to med length hair..




Are you sure about that?
People have been wanting hair that long for awhile and are more than happy to say "I don't care about the clipping!" I'm just adding onto that pile that if they get the hair they want, they better not complain when they realise it has no bones (like Aloy's hair in Horizon. Hair in FFXIV will never flow as majesticly as Aloys' hair).
Personally I'm rather conflicted on this. On one hand, some longer hairstyles would be nice. On the other I hate our cloth physics with a passion, as it handles anything longer than a buttcape pretty badly. Most of our clothes look like they were drenched in fabric hardener a bit too long. Very noticable on slender framed characters where the cloth is hanging in a weird wide angle, positioned away from the legs. Most noticable on open robes, or long coats.Enough that it moves in the wind and drapes around shoulders when the character turns their head, rather than a rigid piece that clips straight through.
It's animated in chunks and probably does use cloth physics or something similar, but it's convincing enough for a videogame - by my standards anyway. I think it looks better than the HD character models from the trailers with hair modelled in detail. They look like they have too much individual motion.
For me, if its going to behave the same way, I wouldn't use the new hairs anyway =/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





