Quote Originally Posted by Rongway View Post
These aren't heals or attacks; they are card draws and plays. They don't cause any safety-critical concerns like healing macros might, or significant DPS loss concerns like attack macros.


The mechanic doesn't rely on macros. You can hard target people and press five different buttons to do all the things if that's what you want to do.

As targeted party buffs, there isn't really anything they can do to make using cards any less involved. The only way it could be made to require no target swapping at all would be to make all cards AoE, which is bad for obvious reasons. Minimizing target swapping would require something like a second Synastry or Dance Partner mechanic, which wouldn't work for multicard moments e.g., Play-Draw-Play or Sleeve Draw-Play-Play-Play.
Which is why I argue this card system is flawed. The old card system didn't have this problem because you spent most of your cards on AoE, and when you did single target a card, it wasn't very often as opposed to doing it on the opener on here for 3 cards, and doing that every time sleeve draw is up. God help you if you need to do literally anything else during that sleeve draw window too. The fact that this card system is near unplayable without macros, especially on controller, makes it a failure, despite whatever dps benefits it gives, and that, imo, is why AST has tanked in people who are willing to play it. Through all of SB, while WHM was considered useless, it was never as unpopular as AST is right now, because it wasn't complete ass to play, or require macros.