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  1. #51
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NyneSwordz View Post
    Really. Then why can i cast it on my chocobo? To heal and prevent it from taking damage when im the one tanking? Or to save it so i dont have to use a gyasl green to resummon and lose like 2 gil for it.

    If this is the true reason, then i'm fine with Lyth's suggestion to make nascent flash heal another target only and completely remove its self healing.

    Just do it.

    At least then its clear. And i'm all for separating different effects crammed into a single action.
    The same reason Paladins can cast Intervention on their chocobos? What kind of logic even is this?
    (2)

  2. #52
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ladon View Post
    The same reason Paladins can cast Intervention on their chocobos? What kind of logic even is this?
    The argument was that nf is designed SOLELY to benefit another party member. My response was that if this was the case, then se should not allow wars to cast nf on a chocobo. Because NO ONE casts nf on a chocobo to save it. They do it SO THEY CAN HEAL THEMSELVES.

    My point is why allow an action to be used for selfish reasons when it was meant to ONLY benefit other party members.

    And if se doesn't mind warriors using nf for the PRIMARY PURPOSE OF HEALING THEMSELVES, why force them to summon a chocobo to do it?

    Why is this hard to grasp? Also, no one is asking for the mitigation, just another way to self heal.
    (1)

  3. #53
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NyneSwordz View Post
    The argument was that nf is designed SOLELY to benefit another party member. My response was that if this was the case, then se should not allow wars to cast nf on a chocobo. Because NO ONE casts nf on a chocobo to save it. They do it SO THEY CAN HEAL THEMSELVES.

    My point is why allow an action to be used for selfish reasons when it was meant to ONLY benefit other party members.

    And if se doesn't mind warriors using nf for the PRIMARY PURPOSE OF HEALING THEMSELVES, why force them to summon a chocobo to do it?

    Why is this hard to grasp? Also, no one is asking for the mitigation, just another way to self heal.
    Because the skill is designed to be used on a party member. It isn't designed to be used as a self heal when you are tanking. That is why it shares a cooldown with RI? Maybe because RI should be used in most cases instead of Nascent Flash? Probably because Nascent Flash isn't going to ever save you from a buster while you are tanking? The skill was purposely designed to be a non-choice when you actually tank and you should be using RI.

    Want to know something interesting? Divine Veil, Intervention and Cover are completely useless to a tanking Paladin or solo Paladin. They and the other skills were built around these limitations just like NF. There is no need to make NF usable without a party member. NF not being self usable isn't an oversight. It's a purposeful design decision.
    (3)
    Last edited by Ladon; 11-01-2019 at 01:11 PM.

  4. #54
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ladon View Post
    Because the skill is designed to be used on a party member. It isn't designed to be used as a self heal when you are tanking.
    If that's the case, then why on Earth does Nascent Flash heal the caster? If it's not designed to be used for self-healing, then why can it be used for self-healing?

    That is why it shares a cooldown with RI?
    If Nascent Flash and Raw Intuition didn't share a recast, WAR would be insanely powerful, defensively (all other things being the same). They share a recast in order to force the WAR to choose which one he wants to use in any given situation. The abilities themselves do not directly indicate in which situations they should be used, that's up to the player to determine.

    Maybe because RI should be used in most cases instead of Nascent Flash?
    But why? Because you say so?

    Probably because Nascent Flash isn't going to ever save you from a buster while you are tanking?
    Nascent Flash is not mitigation, so, indeed, it will not prevent death from lethal damage. This is a good reason to use Raw Intuition over Nascent Flash. I don't see an issue.

    The skill was purposely designed to be a non-choice when you actually tank and you should be using RI.
    You know what I wouldn't do if I were "purposely designing Nascent Flash to be a non-choice when actively tanking?" Have it provide any kind of benefit to the caster, let alone a nearly 50% damage to self-healing conversion for the duration.

    Just how incompetent do you think SE is?

    WAR being in the unique position of having a choice between active self-sustain or active mitigation isn't a design issue, as far as I'm concerned, and I have seen no substantive reasoning to suggest that it is. The most I've seen put forward is that WARs aren't using Nascent Flash "as intended," and that that is somehow inherently a problem. If anything, it's a job balance issue.

    I'm not SE, so I'm not going to pretend to know what they intended. I'm just going to use the ability as best I can.

    If SE truly did not intend for Nascent Flash to be used as it currently is and they have a problem with that, then they should change it sooner rather than later.
    (2)
    Last edited by Argyle_Darkheart; 11-01-2019 at 11:26 PM.

  5. #55
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I have to ask...

    The reason I, personally, would like to see the party-member target removed from Nascent Flash is because I like using it for big dungeon pulls, and swapping targets (or using a macro) to use NF is a minor annoyance that I'd prefer that they remove. However, I keep seeing "RI is better" with zero context applied to that statement. Are they just talking about bosses, because only savage content matters, and savage is pretty much only bosses? Who knows! 20% mitigation for 6sec feels weaker than a bucketload of healing, but I'm willing to be wrong.

    What is better for a big pack of dungeon trash? RI or NF (assuming you can actually take advantage of most of the healing)



    My opinion on NF is that, in an ideal world, it would work like GNB's Aurora. If you want it on another target, you use it on them. If you want it on yourself, you use it on yourself. I can't really think of many situations where both people need healing. I only advocate for "just remove the forced party member target" option because it's the laziest/easiest way to change it.
    (0)
    Last edited by Raldo; 11-02-2019 at 12:59 AM.

  6. #56
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Nascent Flash is certainly superior to Raw Intuition when it comes to dungeon trash. Really, Nascent Flash is superior to Raw Intuition in most situations, if used properly.
    (2)

  7. 11-04-2019 09:08 PM

  8. #57
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    'Very little'? Currently the only reasons you'd ever have to use Raw Intuition is if
    A) doing so is the only thing that will prevent your death, I.E. taking a hit for 150k against your 135k HP pool with RI as your single, solitary mitigation option for some reason,
    or B) you can't hit the boss for NF's lifesteal at that exact moment, like while taking meteors in the new EX trial.

    Otherwise, even if Raw Intuition's 20% mitigation is responsible for shaving 30k damage off of a 150k damage hit, that's still less effective at keeping your tank health pool full than swinging with a theoretical inner chaos and two fell cleaves for 40k+ self healing. Naturally, your damage timing won't always work out so that this is possible, but seriously don't underestimate the Nascent self-healing. Getting 20k~25k lifesteal off a single GCD is insanely powerful, and you get three if you time the buff correctly.
    (2)

  9. #58
    Player
    Talam's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Kyrion Exile
    World
    Balmung
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    Nascent Flash is certainly superior to Raw Intuition when it comes to dungeon trash. Really, Nascent Flash is superior to Raw Intuition in most situations, if used properly.
    Quote Originally Posted by Aurida View Post
    'Very little'? Currently the only reasons you'd ever have to use Raw Intuition is if
    A) doing so is the only thing that will prevent your death, I.E. taking a hit for 150k against your 135k HP pool with RI as your single, solitary mitigation option for some reason,
    or B) you can't hit the boss for NF's lifesteal at that exact moment, like while taking meteors in the new EX trial.

    Otherwise, even if Raw Intuition's 20% mitigation is responsible for shaving 30k damage off of a 150k damage hit, that's still less effective at keeping your tank health pool full than swinging with a theoretical inner chaos and two fell cleaves for 40k+ self healing. Naturally, your damage timing won't always work out so that this is possible, but seriously don't underestimate the Nascent self-healing. Getting 20k~25k lifesteal off a single GCD is insanely powerful, and you get three if you time the buff correctly.
    Yep. This is pretty much what I do.
    (0)

  10. #59
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    If we're doing a tank patch, I"d like to chime in a couple additions.

    1. Blocking and Parrying are not overwritten by critical hits.
    2. SomethingsomethingDelirium
    (3)

  11. #60
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    god please yeah a delirium change to improve DRK gameplay along with changes to WAR and GNB sounds will be the best patch ever.
    (0)

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