you can't enjoy old content as inteded anymore, even if you go in with minimum item level, the first aoe in t1 used to wipe the party if you did not silence it but now it just tickles you.Why wouldn't it be just like every other roulette?
I think every thing should be accessible through roulettes.
I am a fairly new player and I want to enjoy the content as it is intended. I don't want to have to ask my FC to run it and only get 2 people that want to help so we have to do it unsynced. If a new player needs it then why not?
I don't understand the argument against it? If you get a sucky roulette that is what the rewards of extra gil/seals/XP/Tomestones are for.
The Coils are still harder than the NM raids. The final fight of each tier are still savage levels of difficulty, way harder than any of the NM raids you can find in the roulette. Try to watch a vid of T9 when it was relevant and compare it to any NM raid we have now. Bahamut, as far as I know, still retain its enrage timer and hits like a truck. So, unless the dev team look into them and start trimming mechanics off (again, but this time including the final fights), then it will be hardly an addition that will benefit us. I do believe it's a shame that that piece of content got forgotten. People only unsync it or solo it. I, however, don't know if you can get it through mentor roulette.That's how Eden is too basically though. One incompetent person can wipe the whole instance, which I see happen a fair few times with E2 and the stack/aoe split that goes off at the same time. I do agree that the skills culling would make things difficult, and I didn't think about that. Especially how they haven't really considered balancing for the lower levels. But there still needs to be some option for this. As it is, it's basically content that isn't even actually there.
These raids don't have a NM mode like the ones you have now. They are the old savage. Albeit nerfed and with echo, they are still harder than Omega and Eden. Normal modes were implemented with the release of Alexander in 3.0, and the addition of a roulette for them is quite recent as well. They would need to create a roulette specifically for it or re-work it, eliminating any threat present in them.Why wouldn't it be just like every other roulette?
I think every thing should be accessible through roulettes.
I am a fairly new player and I want to enjoy the content as it is intended. I don't want to have to ask my FC to run it and only get 2 people that want to help so we have to do it unsynced. If a new player needs it then why not?
I don't understand the argument against it? If you get a sucky roulette that is what the rewards of extra gil/seals/XP/Tomestones are for.


In what world is "remove alexander raids from the roulette" a logical choice because you see too many alexander raids? You'd just get omega raids all the time instead then, and have the exact same issue again just with even less choices.
And I don't get why you think people will respond with "raid roulette is supposed to be difficult", it isn't. Raid roulette's supposed to be fairly simple, it's just the story mode versions of fights that people shouldn't wipe more than once or twice to once they know the mechs. It's the opposite issue, coil doesn't get put in because it's too hard for raid roulette at synced levels.
If new players really need to go into PF to get their first clears in raids that are in roulette, the only thing that means is that the queue system for roulette needs to be changed, since it was implemented to help those players out.





Can’t say I’ve ever seen this used to describe any of the roulettes.
Binding Coil of Bahamut—and subsequently, Second Coil and Final Coil—are meant to be ARR Savage-tier raids. Not normal mode raids like Alexander or Omegascape normal mode. Considering I still see wipes to some of the floors of Alexander (Cruise Chaser, Alexander Prime; heck, I even saw a wipe to Twinkledinks after ShB dropped), I would not want to see content that is Savage-level added to the Roulette. Half of the parties would never be able to do it, even if Binding and Second Coil have been nerfed and have +30% Echo. When I did them unsynced at the beginning of HW, people still struggled with Nael’s meteors and allowed the golems to get too close to each other and eat one another.
Granted, it would probably be funny the first couple of times to see people dying to Twisters in T5, I’d wager it would get very annoying after a while, since that mechanic isn’t present anywhere else for players to learn. And god... could you imagine getting T3 in your Raid Roulette??? You literally don’t do anything in there.
Plus a lot of jobs feel like absolute trash at level 50. I’m imagining getting one of the Coils on DNC, and I want to run into the death wall already...
Omegascape and the first tier of Eden’s Gate are also in Raid Roulette. Granted, I rarely see Omegascape at all in there, so I’d wager players don’t have it unlocked and have just unlocked enough floors of Alexander to unlock the Roulette (much like Alliance Roulette). I do get Eden’s Gate every once in a while, since people are likely going into it for tokens or whatever.So SE either needs to remove Alexander raids, or put in Coils. That's the only logical choices.
But telling the developers to remove Alexander is illogical. Not only are the queues going to shoot up drastically for those who go back to unlock them at this point in the game’s life, but now you’ll get Omegascape all the time. So it just shifts and exacerbates your “problem” of no variety.
Last edited by HyoMinPark; 11-05-2019 at 06:04 AM.
A high % of groups vote abandon in Cid, imagine there.
It's not in the roulette because they're basically at "savage" levels of difficulty. It came before Alexander which is when they started implementing an easier "story mode" version of the raid so that it could be experienced by the non-hardcores.
Adding this would just be a waste of time for everyone who bothers with the roulette, because what will happen is that the DF will either not be able to clear fights like T5/9/13 or people will just leave before the duty even starts.

So just to be clear:
The argument against adding it to roulettes is that it's too hard?
OK.
T9 Golem phase alone laughs at every mechanic in Alexander, Omega and Eden normal.
Trying to co-ordinate a DF group to do T8's tower mechanics, or trying to actually survive the Golem phase on T9 in general, let alone expecting pugs to handle fire/ice/thunder correctly is a dream when PF can barely do them correctly in the many times I've unsynced the fights to brute force through people's mess ups. Not to mention expecting people to know how to bait divebombs in T5, T9, T13 without someone screwing it up lol.
Coil's mechanics are far more punishing due to the vastly increased rate of one-hit kills or raid wipes. The only fight in any tier I feel is close to a coil fight is maybe A8, A12, O12 & maybe E4, and even then I'd only pit them on the same level as the lower end coil fights; due to how forgiving they are compared to the actual hard coil fights. If they were added to the roulette you'd see people ilvl fishing for T1-4 only, as pretty much anything T5+ has an extremely high chance of being a circus and end in leaving/abandonment.
Like, think about how people can fail stuff like Orbonne and Dun Scaith, which are easier than Coil and many people ilvl fish to avoid them as a result. It'd be the same logic with Hard coils vs easy coils + everything else in the roulette.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


