Quote Originally Posted by Akiudo View Post
because the weakest melee completly smokes the strongest physical in dps ? leaving out e1s because of add padding mch is the only ranged with any shot at being wortwhile, and even than its only very very barely because of the 1% buff, mch is the strongest phys ranged by 200-700 dps compared to bard/dnc depending on fight and you don't even need any "uptime strats" or whatever as the moment you take the first melee you will do that either way.

for numbers sake, right at this very moment, 95% percentile for 1 day (feel free to check tomorrow, the general picture has been the same for every day since patch hit)

e2s=bard 14.072
weakest melee (nin)=15.479
1407 dps buffer from bard to weakest melee

e3s=bard 13.167
weakest melee (drg)=14.708
1541 dps buffer

e4s=bard 13.193
weakest melee (nin)=14.469
1276 dps buffer

now a 95% group which means only 1 out of twenty groups is better, does 85000-93000 dps on these fights if you exclude the limit break meaning the 1% ranged buff gives anywhere from 850-930 dps, thats why you don't exclude the melee, because you could literally take the weakest melee and still be 400 dps ahead compared to taking a bard, dnc on average fairs a bit better, but excluding levi where bard is a bit of an outlier do to his group buff being outranged like 30% of the fight dnc still is only like 50-100 dps ahead of bard or in other words, still 300-400 dps short AFTER the 1% buff is accounted for, the only phys ranged with a chance to break even is mch, and even that is barely.

Also the question of "but what if you instead excluded the melee" still acts as if melees having to compete for a second spot is anywhere close to as bad as physical ranged actually having to compete for any spot at all. saying things like "the physical buffs saved them from exclusion" ignores that literally everyone aside from the strongest 2 of 5.0 got buffed by the same or more dps than the physical ranged
Those melee DPS are going to do less damage without a ranger in the party. Maybe for a 99th percentile group on over-geared farm content, dropping the ranger may be feasible. However for progression content like the upcoming Ultimate, the 1% buff also affects survival because of 1% more HP for the entire party.

I do not understand why magical caster DD's always have to do less damage than melee DPS. This is a community meta restriction we place upon ourselves. The game encourages to fill out the party for the 1% buff up to 5%. That means melee DD, magical caster DD, physical ranger DD, and an optional DD of your choice.