Roleplay dungeons are great and I am happy they continually release new content for it in the patches.
Roleplay dungeons are great and I am happy they continually release new content for it in the patches.
What’s considered committing to the game? Tbh, I only really care about the msq at this point, but that is also beginning to be a chore. I don’t like being forced to play a character or class that is predetermined by SE just to progress the story. If we are going to go that route, than why even have an option to create your own character? It’s why I didn’t get into Phantasy Star Universe years ago until Ambition of the Illuminus was released. I don’t like ex or savage content because they are too difficult and hunts that I used to enjoy seem to have a reduced drop rate for clusters, totally wrecking the only way I could make money in this game. I just tried the alliance raid last night and got no drops whatsoever and it’s high difficulty so it’s rather prohibitive to me for grinding for glamours and equipment, so why am I going to run that again? It’s not fun. I was looking forward to more msq but they keep shoehorning these stupid role quests in. I would rather see a cutscene of what other characters are doing narratively, not play as them. I like the characters, but I don’t like them that much. The only character I want to play as is my character. If I’m not being given that option thru the whole msq, then why am I playing? It’s a waste of my time.
#KeepPvPOutOfMyMMOs
I enjoy them but I wouldn't mind a checkpoint on some of the longer ones. Meaning if you fail the last phase, you go back to the beginning of that phase and not right back to the very beginning of the entire fight.
I am glad to see the I was not the only one that thought the Thancred sequence just drug on entirely too long. As for the number of skills I am not sure I want more of them. I had never really played most of these classes before save for WHM on Y'shtola and so I had to try and read tool tips on the fly while the battle has already started and I am trying to use them. There were some clues for Estinien, but for the others I don't think they really told you what skills you're supposed to use when. I think the problem is the combination of very little skills to use and the amount of time you're stuck using them.
I did fail the Thancred one once because I was thinking are they really going to have me run through the same sequence again? I thought I would have to do something different but no you use you're special invisible thing 3 times doing the exact same thing.
Because it's who you play as for the other 99% of the game? Even if "all you do is MSQ", it's five or ten minutes out of a story that takes hours to clear.What’s considered committing to the game? Tbh, I only really care about the msq at this point, but that is also beginning to be a chore. I don’t like being forced to play a character or class that is predetermined by SE just to progress the story. If we are going to go that route, than why even have an option to create your own character?
I honestly don't understand the degree of dislike some people have for playing as predefined characters. The vast majority of game I play only have a predefined player-character and I don't see anything strange about it. As soon as you're in the game and controlling their movements, that character is your character.
It's not like the Warrior of Light is "us" anyway. We got to pick what they look like, but they're still a character in a story.
The most potent emotional moments in games for me have nothing to do with whether the character is 'mine' but when I can empathise with the character's situation.
Why is playing as the other character a worse option than watching them do the same thing in a long cutscene? Either way you're "away from" your character and not playing as them.
Your argument is flawed. They did not complain to NOT being able to play as someone else in the first place, right? Their complains are actually valid.
If you go to your favourite pizza joint and order your favourite jalapeno pizza and the waiter brings you a broccoli/anchovies one you never asked for, would you accept the waiter's snippy "stop complaing, it's just one pizza every month we force upon you and you still complain?"
Certain players do not enjoy these, and you guys immediately complain about complains and call them heretics or something..
You are thinking way to deep. You are playing a character whom's class you didn't choose, they get like 2 abilities, and it's straight up boring to play. I would rather watch a cutscene, it would be cinematic and more interesting.Because it's who you play as for the other 99% of the game? Even if "all you do is MSQ", it's five or ten minutes out of a story that takes hours to clear.
I honestly don't understand the degree of dislike some people have for playing as predefined characters. The vast majority of game I play only have a predefined player-character and I don't see anything strange about it. As soon as you're in the game and controlling their movements, that character is your character.
It's not like the Warrior of Light is "us" anyway. We got to pick what they look like, but they're still a character in a story.
The most potent emotional moments in games for me have nothing to do with whether the character is 'mine' but when I can empathise with the character's situation.
Why is playing as the other character a worse option than watching them do the same thing in a long cutscene? Either way you're "away from" your character and not playing as them.
WHM | RDM | DNC
Part of the problem is that in patch 5.1 besides the instance, there was very little combat on your actual character. Everything was essentially talk to npc quests, or interact with object quests.
Essentially besides the one dungeon which will get ran in expert roulettes many times, I spent the majority of the combat in 5.1s MSQ as a 5 skill dragoon instead of the job I'm actually playing.
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