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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    In regards PLD, you should never have to Intervene at the start, and that goes for any tank as it can make boss positioning a pain in the ass for both the tank and for melee, and secondly, you lose 50 potency on Intervene outside of Fight or Flight, especially pointless when using Holy Spirit to pull, you have enough time to get to the boss as your GCD is rolling. You should only use Intervene outside of Fight or Flight where it will gain you GCDs or reduce GCD loss (Tsunami 2 Tank Debuff), which it will not in the open in most cases.

    Fight or Flight should be used before Riot blade not after, not too early into the oGCD slots or you will not get the last Goring Blade refresh under Fight or Flight, in the standard rotation, which will give you 11 GCDs buffed by fof as opposed to 10 GCDs.
    (2)
    Last edited by aodhan_ofinnegain; 11-03-2019 at 11:34 AM.

  2. #2
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    In regards PLD, you should never have to Intervene at the start, and that goes for any tank as it can make boss positioning a pain in the ass for both the tank and for melee, and secondly, you lose 50 potency on Intervene outside of Fight or Flight, especially pointless when using Holy Spirit to pull, you have enough time to get to the boss as your GCD is rolling. You should only use Intervene outside of Fight or Flight where it will gain you GCDs or reduce GCD loss (Tsunami 2 Tank Debuff), which it will not in the open in most cases.

    Fight or Flight should be used before Riot blade not after, not too early into the oGCD slots or you will not get the last Goring Blade refresh under Fight or Flight, in the standard rotation, which will give you 11 GCDs buffed by fof as opposed to 10 GCDs.
    Right. Yeah, I put the Intervene right after Holy Spirit for the purpose of an extra use, but as you said, outside of fights like ES3, that's probably not going to be the case, so it's better left as an extra note.

    Same with the Fight or Flight timing. Made an honest mistake with that one. Thank you.
    (0)

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