Quote Originally Posted by MariaArvana View Post
The issue is, as far as the system's concerned they're one and the same.

The Glamour system is built off the equip system as its base. In the backend, you aren't so much "glamouring" as much as you are actually equipping the piece, just the game knows to ignore its stats and only load its appearance. The issue here is that it still uses the equip system, so the system is checking if your current job/gender is able to actually *equip* said piece (notice how the game won't display a glamour if its job-locked/gender locked even when glamoured?). In their current system, to make everything glamourable by all jobs would literally mean to make everything <all classes> which would unleashe a tidal wave of issues upon the game.

It's not impossible, but it would require a massive re-work of the equip system itself and how the game interacts with our equipment slots, something that must be done with extreme care and would no doubt take long periods of time to accomplish while still putting out content every 3.5 months for the playerbase to enjoy. That's assuming the equip system isn't so entrenched into the game's code that they'd literally have to re-do entire parts of the game's coding foundation to change it.
They should then let it work like the "try it" system, where you can mix and match anything. Adding something to lock artifact would be a lot easier, since there aren't that much of them to begin with.