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  1. #31
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,687
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Akiudo View Post
    problem with a week of data is that that means half the time measured is pre patch, since the patch dropped at 95 percentile dancer beat out bard on every single fight (i checked the data for the day every single day around the same time), also and thats something that gets completly ignored at this point is that both deal shit damage, its not even "oh no, brd now is weaker than dancer" or whatever, its "bard and dancer literally both deal shitty damage" , even mch damage is pretty sucky , just not nearly as bad as the other two.

    Also its not only brd vs dancer, no matter how often some people like to act like obviously casters or melees would never take a spot from a phys ranged aways, right now i clear eden through party finder, and as often as people repeat the whole "party finder is all meta comps searching...." in reality you more often than not end up in a group with 2 casters/1 physical or even 2 physical ranged, just that i can tell from experience that the 2 physical ranged group will have a way harder time with enrage than a group that takes 2 casters and a physical
    For reference sake, just to emphasise why the new disparity is concerning even with only a smaller sample size

    Summoner: 14,861
    Black Mage: 14,719 (-142)
    Red Mage: 14,184 (-677)
    Machinist: 13,886 (-975)
    Dancer: 13,452 (-1,409)
    Bard: 13,274 (1,587)

    Neither Bard nor Dancer are bringing enough to offset the sheer raw damage Black Mage and now Summoner offer. The latter is more concerning since Summoner offers Raise. This won't lock the Range out given people tend to want their pretty numbers, thus the 1%. But it's hardly a good feeling that your preferred job is basically clinging to that 1% party buff for relevance. I said this months ago, and it bears repeating. It's the equivalent of your parents (SE) telling you to take your little sibling (Range) to the movies with your friends because you have to.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #32
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That might take supporting one's party though. We want to be support, not do support things. /s
    No, not all bards want to be support. I didn't care much about the support part at all.
    The dps nerf has killed the class I have been maining for close to 5 years now.
    Most posts talk about raid dps. Well me do no raid, only 4 person duties and 24, so thecalc will be different
    (2)

  3. #33
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    No, not all bards want to be support. I didn't care much about the support part at all.
    The dps nerf has killed the class I have been maining for close to 5 years now.
    Most posts talk about raid dps. Well me do no raid, only 4 person duties and 24, so thecalc will be different
    Bard was already in a rough place before the DPS nerf, so if you're thinking it was killed, the really killing happened the moment Shadowbringers dropped and Bard was reworked into a more "Greedy" DPS. Stormblood Bard was considered second only to Ninja in raid DPS contribution and was one of the most powerful jobs in the game. Losing all of that support is what killed it.
    (8)

  4. #34
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I'm still not sure what to make of these changes. The theorycrafters say that the passive support buffs are supposed to add way more contribution to offset the big hit to our personal damage, but it's something that can't be easily measured at all. What I can say is that I have been re-progging UwU with my friends this past week, and my damage in UwU is now consistently 200-300 DPS lower than it was before the expansion. And I'm saying this as someone that earned a 97th percentile in there beforehand.

    For what it's worth, a quick stroll through the JP forums seems to reveal that the JP Bards are overall very upset about the current situation, so we're probably going to see some buffs come our way. I'm still personally in the wait and see mode, but even I'm starting to lose a slight amount of faith if even the JP Bards think this is un-salvageable.
    (2)
    Last edited by SaitoHikari; 11-03-2019 at 10:19 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    No, not all bards want to be support. I didn't care much about the support part at all.
    The dps nerf has killed the class I have been maining for close to 5 years now.
    Most posts talk about raid dps. Well me do no raid, only 4 person duties and 24, so thecalc will be different
    You not only ignored literally tagged sarcasm, but misconstrued its entire argument. Interesting.

    Your rDPS (the only thing anyone really tracks except when looking at how skillful a player is in exploiting compositional buff periods as to give others higher rDPS) is also higher now than it was. If the stroke was fatal, it's only because it only now noticed and died of shock; the previous blow was the more actually devastating.

    Raid dps isn't the dps done in raids. It's simply what you contribute in any party setting (for all intents and purposes, 8-man settings, since that's the only player count for which the game allows access to serious content).
    It's called rDPS because "party dps" wouldn't hold up well to shorthand alongside "personal dps" (also pDPS) and because target debuffs are technically raid dps despite doing fundamentally the same thing as party buffs and the actual difference between the two only occurs in content not considered in need of any high standard of play or optimization (24-man raids).
    (1)

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by pandabearcat View Post
    I don't understand the fetish for "support" dps. DPS is dps. Either more of your damage is from rdps or more from adps, that's fine.

    We don't need to waffle about on the "1% can be X" or "it has 100% uptime". It does not have 100% uptime. Anytime the group spreads it is not 100% uptime.

    And with 100% uptime, you can easily see that the avg raid dps is like 80-90k. Which means we don't need to guess at the damage increase, it is literally 800rdps or so at the top end.

    Contrast with DNC's roughly 1500rdps, and you can see where their numbers need to be to make up the difference.
    Fundamentally, there is no difference in output except vaguely by inadvertently nerfing the job at lower player counts. The difference, at least when the support is active, is in gameplay.

    Active support requires a broadening of interest. Effectively, you not only need to know not only how to optimize your own damage, but everyone else's. You get to stick your greedy fingers in more pies and be rewarded for the cross-contamination when it all pools into your rDPS metric. It's a wonderful thing.

    But, that doesn't mean it's for everyone. If the range in rDPS due to my knowledge of things outside my own job leads to skill-gap squishes that trim the complexity of my own native toolkit or leaves me feeling significantly weaker in single-target play, that's excessive. But, if the job already makes for a good cake, certain additions can capitalize on it to make it truly delicious.

    I've yet to see Bard do anything like that, but I'd hazard a guess that such is at least possible.
    (0)

  7. #37
    Player
    chadesiel's Avatar
    Join Date
    Oct 2019
    Posts
    5
    Character
    Kaoru Yashiro
    World
    Malboro
    Main Class
    Bard Lv 100
    I dont want to against anyone here. I just want to say my feelings for the changes as a brd main since SB. It felt great in SB, both rotation wise and supportive wise. At the 5.0, I was disappointed so many utilities were gone but only got exchanged with a small dps increase. I do not have a strong opinion about if brd should be like a ranger or be a supportive role. However, it was definitely not on par imo. Now 5.1, I would say with the potency buffs to dnc and mch, a group should only pick mch ( if want damage) or dnc ( if want raid buffs). I feel dnc and brd are at the same level rn, with brd's buff worse than dnc's. There are 3 songs, but NONE of these song buffs apply to ourselves. Besides, there are only 2 buffs actually useful (DH is a meme). I do PF and dont have a static, I personally feel these 2% crit and 1% damage dont really give a big boost to the party compare to dnc's buff, then why our personal dps deserved a nerf while dnc got it buffed? If more utility means lower person dps, we can see from the 5.1 smn change, it is NOT the case.

    Again, im not talking about any math/fflogs(im just a blue on fflogs). I am only talking about my feeling. I only play ff14 for around a year so far.
    (2)

  8. #38
    Player
    Pour's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    40
    Character
    Epi Lepsy
    World
    Twintania
    Main Class
    Bard Lv 100
    No worries, Square Enix completely failed with job balancing in 5.1. In Stormblood the Song Buffs were just the icing on the cake for us. They were there, sure, but certainly they did not make bard any more fun to play. Refresh, Palisade and Foes were fun and meaningful buttons. Actual support buttons. I'd gladly sacrifice DPS for those. Also I don't think Square Enix is overestimating support buffs when it comes to balancing. They severely overestimate the ability to circle around the boss like an idiot while keeping 100% uptime.
    (2)
    Fragile creatures, we are taught to fear the Reaper
    Ever running, we are dead before we meet Her

  9. #39
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Maybe the devs decided to lower the overall DPS because they plan to add more active support abilities in a future patch? That seems a little unlikely though. I guess maybe Foe Requiem could make up some of the lost damage too if it was returned? But then, if they’re dong that why make us wait for it to return lol

    The sad thing though is that this isn’t even anything new for Bards. It seems like every expansion we’re being nerfed then buffed then re-nerfed and back again. I mean, we went from having support spells in the form to songs, to being full-on casters (kinda), to a balance of support and DPS that was incredibly popular, to ‘more pure DPS’ set-up, and now we’re at the ‘almost pure DPS but with passive support so it feels like you’re not’ stage. And god knows where we’ll end up next patch lol
    (0)

  10. #40
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    Can't they just make two versions of the buffs, one stronger version that only applies to you and a party wide one that is what we got now?
    Make both mutually exclusive so you can only have one active at a time, and all you'd need are two hotbars which you can easily switch between.
    (0)

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