UNBREAKABLE DIAMOND!!!!!
Back on topic, I wouldn't mind more dungeon engagement like this. Killing mobs after mobs after mobs shouldn't be the only way to running through dungeons and raids.
You aren't a real WoL until you sprint jump across Dhon Mheg.
This is probably the least-cleverly disguised bait post I've ever seen. And it didn't work because people took it seriously.
Honestly, I like this idea for the sake of immersion and because there's things like the new dungeon we got where I wanted to genuinely look around before running up to the final boss... And instead the party just sprints on through without even exploring. Devs spend hours/days/weeks on this kinda detail and attention, and it's so we can sprint on through to the next pull or boss. It's just a damn shame :/
Ifalna slows down whenever she feels like it and has the time to do so. The location does not matter much in that regard.
I don't need to be forced to admire the scenery, I am an adult and perfectly capable of making that decision myself, thank you very much.
That's why you do new dungeons either with friends or with Crystal Exarch Bro.
Just tell me how did that worked out in Toto-Rak? And how much fun was it in general to walk through the sticky slime?Honestly, I like this idea for the sake of immersion and because there's things like the new dungeon we got where I wanted to genuinely look around before running up to the final boss... And instead the party just sprints on through without even exploring. Devs spend hours/days/weeks on this kinda detail and attention, and it's so we can sprint on through to the next pull or boss. It's just a damn shame :/
Exactly! This is one of the things I dislike about dungeons and raids in this game. We don't actually get to look around and enjoy the scenario the development team worked so hard to create. We just bulldoze through system and its serious freaking shame. :/Honestly, I like this idea for the sake of immersion and because there's things like the new dungeon we got where I wanted to genuinely look around before running up to the final boss... And instead the party just sprints on through without even exploring. Devs spend hours/days/weeks on this kinda detail and attention, and it's so we can sprint on through to the next pull or boss. It's just a damn shame :/
My immersion is ruined after the first clear of the dungeon. When I get it through roulette I could care less about the immersive impact it had on me.
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