Normal is fine, it's meant to be a source of gear for people who don't do savage and don't have full tome gear, plus it's plenty difficult enough for people who aren't used to playing content at the savage level.


Normal is fine, it's meant to be a source of gear for people who don't do savage and don't have full tome gear, plus it's plenty difficult enough for people who aren't used to playing content at the savage level.
Watching forum drama be like
We should really have more difficulty levels and not like today where you have baby level and hardcore levels next to each other.
There should be normal > hard > savage
The player base has been crying for nerfs to every piece of content, thats why everything is laughably easy and outdated on release except for a tiny handful of fights. I totally support giving the entire game a normal, well-designed difficulty curve, but apparently there are tons of max level players who feel its too much of a burden to press 1,2 AND 3 in that order. I mean, why do we even HAVE dungeons when they are autowin?
Savage is fine, the first fight actually could be harder IMO, and Eden in general is a very tame savage tier. Also, the FFXIV playerbase has regressed a LOT in terms of skill and determination (ARR and HW were so much better for their time than SB and ShB in terms of raid content), and the game is nerfed every single patch.
IMO, the training for rougher stuff needs to start at lvl cap dungeons. Mt. Gulg is actually a decent dungeon at normal gear levels for its level, and I think SE generally hit a good spot for the 71-79 dungeons. 80s dungeons shouldnt suddenly be faceroll afk runs, and I think we could go up the difficulty of Eden Normal a little too. People WILL learn, and they WILL get better. But if you train people to just wait for the next nerf, you are stuck with popoto players, and the rest will slowly leave the game, making you wonder where all the subscriptions went.

The way I see it Savage raid > EX Primal > Normal mode raid. There is a noticeable gap between skill level required for each level so EX Primals do help with that gap.
I'd like the 24 player raids to be made harder if anything, my random PUG cleared the Nier raid in a single attempt no wipes. I really hope the next 24 player raid is alot more difficult.




Normal raids are there to give mild raiding content to those who are primarily here for the story and whom want a low-investment way to gear up their classes. It has not, nor will ever be a measuring stick by which to judge your ability to jump into Savage. What does judge that to some extent is the Extremes, not the Expert Roulette which honestly should be renamed for how often people think it involves actual skill. It's just the newest dungeons to give people a roulette to get both tomes and gear upgrades in the quickest manner possible.
I also absolutely agree with Niyuka that the first fight in Eden could be 100% harder. Right now it's the odd man out of the tier. Though by that same token having an introductory first level to a tier isn't a bad thing. If people want to train to do better at Savage, it's the best place to start right now.
What I am trying to say is Eden normal in no way what soever prepares your for savage. I am sick of entering savage (in every single patch) and being asked "did you watch a video?" No. I didn't and I'm not going to. Like any other video game, you should be able to play perhaps a 'medium' or more difficult version of the normal tier of the raid to prepare you for what is savage.





Thats more on the community than anything. You have to start with a raid tier if you want to avoid those. Or make your own parties.What I am trying to say is Eden normal in no way what soever prepares your for savage. I am sick of entering savage (in every single patch) and being asked "did you watch a video?" No. I didn't and I'm not going to. Like any other video game, you should be able to play perhaps a 'medium' or more difficult version of the normal tier of the raid to prepare you for what is savage.
Plus, normal does show you a lot of the mechanics for savage, just not all of them.
Well since E1s is just as easier as it’s normal counter part I fail to understand lol, your jump in difficulty is at E2s and that was only during week one cause knowing your rotation was absolutely necessary where is you can just slide by in E1s. Savage looses its novelty after the first couple of weeks.
Not even E4s is difficult so now is the time for uncomfortable people to get comfortable with savage so that they can jump in early during the next tier. Also patience is key I find casuals lack that one thing that sets them apart from the savage players.





Are you talking about Duty Roulette: Expert? Because that’s not supposed to be “extreme” difficulty; they’re just level-capped dungeons. It’s never been a difficult roulette—actually, level-capped dungeons are usually easier than the leveling dungeons due to how high gear scales in there.
The difficulty for endgame content is usually something like this:
Expert dungeons > normal mode 8-man raids/24-man alliance raids > Extreme primals > Savage >>> Ultimate
If you’re wanting an entry into Savage content, start with Extreme primals. Not Expert dungeons or normal mode raids.
That’s because normal mode is not meant to be a stepping stone directly into Savage content—there’s content that exists that’s harder/more demanding than normal mode. It’s basically just another way for people to get budget gear if they don’t craft/don’t want to buy crafted gear.What I am trying to say is Eden normal in no way what soever prepares your for savage. I am sick of entering savage (in every single patch) and being asked "did you watch a video?" No. I didn't and I'm not going to. Like any other video game, you should be able to play perhaps a 'medium' or more difficult version of the normal tier of the raid to prepare you for what is savage.
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I'll be blunt: Well you should.
No one in a PuG wants to wait around for YOU to understand how it works, esp when 7 other people already accomplished the work and want to kill stuff.
If you want to go in blind, you need a guild group in which all 8 are okay with that / go in blind together.
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