MSQ:
Not a lot in the way of amazing revelations this patch; it felt like filler, albeit necessary filler. Further investigation in how to get the Scions home. Follow up on the situation with Eulmore. Follow up on the situation with the Light-touched at the Inn. Was excited about the concept of a cure for Tempering, but am wary given how they seemed to spin it as being viable only in special cases (like Ga Bu). Would prefer to see a full-on cure - but given how awkward that would make the FATEs that involve Tempered, it probably won't happen. Ignoring paradoxes for storylines that are run out of order is one thing, but for events that happen continuously?
Found the dungeon to be kind of bland and boring. The fire mechanic on the final boss was interesting, even if it killed me a few times before I figured it out. All told, though, I couldn't really drum up any enthusiasm for beating up familiars to get their boss's attention.
Was hoping that the familiar Allisae would summon would be something unique rather than just another Porxie. Nope, it was a Porxie. Would have been happier even if it'd wound up being her clay abomination animated.
Same old Garleans, somehow find the time to commit abominable atrocities even while mired in a civil war. (Well, in fairness, the Ultima Weapon clone was put together well before the civil war. So it's more like, they found the time to DEPLOY abominable atrocities even while mired in a civil war.) Varis seems to be confirmed dead, which is a bit disappointing; I felt he had more to contribute, but nup, we get more Zeno, instead. Yay. Folks considered many possible outcomes for the murder, and several got it right: Varis dead, Gaius and Estinien get the blame, Zenos gets bored and leaves, Garlean Empire now in chaos.
Not gonna guess at the identity of Zenos's new helper. I'm hoping it's a new character, because all of the likely known characters I can think of would be lame. Looks like Zenos is well on the path I predicted for him to assume control of Zodiark, something I fully expect him to succeed at completely - no being absorbed by Zodiark instead, or any of that nonsense. Zenos's entire character, such as it is, is built on him accomplishing things assumed to be impossible, likely a deliberate reflection on the Warrior of Light's ability to do the same. He will control Zodiark because he has some kind of innate understanding of how Primals work, and the fact that Zo is an extra buff Primal is completely irrelevant.
I was touched by the Minfilia send-off, though I did feel that F'lhaminn seemed to take the whole thing a bit too stoically.
Neir raid (caution: Neir: Automata spoilers within - seriously DO NOT READ if you're still playing, or plan to play Neir in the future)
I enjoyed the raid; can't say how I'd feel about it if I hadn't played the Neir game, but a lot of what I loved about Neir was here. That said, this part of the raid answered NOTHING about how the robots and setting from Neir wound up on the First. Right now, we don't know if they're relics from this world, or travelers from the Neir universe.
The choose-your-quest bit was interesting; I don't remember which dwarf it was, but I sided with the one who doesn't trust 2P. I don't know anything about her, after all, except that 9S regards her as an enemy, and 9S is a pretty upstanding guy... most of the time. I can't discount the fact that he goes off the deep end in Neir when he witnesses A2 slaying 2B - and even when he learns it was a mercy kill requested by 2B herself, he's unable to let go of his rage. If 2P got on his berserk side, she might be the one in the right, with 9S running in full-on crazy mode. It's also possible that this is not 9S at all, but instead someone wearing a 9S body. The fact that 9S appeared to be "siding" with the Machine Lifeforms is not an indication one way or another. He's able to hack and control them, after all, so they're essentially just tools.
I adored the ability to explore the raid area after the fact, and even more so doing so with a purpose. A lot of the previous raids have had beautiful settings that I never got a good look at, having to press on with the group and all. I've occasionally wanted to check out the cells in Orbonne Monestary, for example. I hope this is a feature that comes up more often. As for the raid itself, my favorite was the GLaDOS-inspired second boss was probably my favorite, though I enjoyed tackling Engles, as well. The first boss... well, I learned I really needed to turn off other peoples' effects for that fight. i could barely see the thing in the cloud of effects, and some of its attacks were telegraphed by its movements.
Puzzled by all the folks saying "knowing Yoko Taro, this and this and this will happen!" I mean - isn't the whole point of Yoko Taro that you CANNOT know Yoko Taro? :P
Pixie Beast Tribes:
Liking the setup so far; I enjoy the concept of a Pixie dream world. Looking forward to what comes of the villain they introduced. Little disappointed they wasted Ezel's name on a Porxie. Not fond of Porxies in general. Not a lot else to say, until I've done more of the quests.
New Collectables NPC:
Not too excited about drumming up business for the Beehive. In response to some others' misgivings, however, I think they're trying to spin it as a place whose workers don't feel shamed or exploited by working there. It's just work. While she has had little impact so far, the presence of one of the dancers in Kai's circle of friends is a way of giving the dancers a voice in the storyline, and unless she starts complaining, I'm going to assume the dancers in general are content with their lot. Totes putting Kai-Shirr in a bunny outfit once I can dress him :3
Hades Ex:
Only attempted this once, so far, but I gotta say that I really like seeing the Ascians of yesteryear make a reappearance with fight mechanics tailored to pay homage to their original battles. A nice touch on expanding the point in the original fight where Hades summons the spirits of the Ancients to help in his fight, this time literally allowing us to fight a few of them!