Quote Originally Posted by SpeckledBurd View Post
After using it in most of the new content yesterday, I've got to say that the new Anatman basically just feels worse in every conceivable way. Going from Six Sided Star into Tornado Kick between the phases on Hades Extreme just felt awful because of the extra long tail on Six Sided Star. It hasn't stopped us from using it in the opener, it's basically just guaranteed that it always feels awful instead of something you can at least get lucky on if you aren't using something to time the server ticks or manually feeling them out with a HoT and theory crafters are potentially working on stuff that feels worse with slide cast openers.

Anatman was a mistake to add to the game and it needs to be replaced with something else, full stop. Even if they keep the animation the skill as it exists is dreadful and it needs change, presumably as part of a bigger reworking of its kit.
See, I won't say it was a mistake to add into the game because it was designed as a way to recover GL stacks, and therefore make TK more usable, but we saw ways to optimize it. Then they gave Form Shift QoL and then it took away like half of what Anatman does (preserve GL stacks). And then we get to now... Just, it feels awful but it's still better than PB (In terms of DPS, not in terms of comfy).