How about a person watching the cs like its day 1. Don't they deserve a shot at the story? This is a story based game.

How about a person watching the cs like its day 1. Don't they deserve a shot at the story? This is a story based game.





This is a strawman. For things like 24-mans, a lot of players will be in the cutscene on Day 1. You can’t apply this same logic to a 24-man after it’s been out for a while and most have already seen its story.
You do. At least, I’d wager so from seeing those who do watch the cutscenes zoning into the fight well after it’s been sealed.
If you still get sucked in while you're watching the cutscene, then I don't even understand what the point of this thread is. The OP mentioned "they had locked out 4 or 5 players," but if the cutscene doesn't stop you from getting ported in then getting locked out is impossible. OP, what are you even asking for?





I think you get sucked in after you end the cutscene—as in the pop-up appears the minute you exit it. I don’t think it throws you into the arena while you’re still viewing the cutscene.If you still get sucked in while you're watching the cutscene, then I don't even understand what the point of this thread is. The OP mentioned "they had locked out 4 or 5 players," but if the cutscene doesn't stop you from getting ported in then getting locked out is impossible. OP, what are you even asking for?
But, I believe the gist of what they’re asking for is a way to force the rest of the alliance to wait to pull the boss, so that those who are in the cutscenes can participate in the entire fight as opposed to missing the beginning because they were watching the cutscene.
As for those who were behind, there’s no way that the developers can force the ones who got to the arena first to wait for the 4 to 5 stragglers. You could suggest that the boss arena doesn’t open until everyone goes past the applicable teleported before it...but that makes for an easy exploit for AFK players to hold an entire alliance hostage until they’re kicked. Not inherently bad—kicking the AFK players—but far too much of a wait and inconvenience to likely be a popular feature.
Final Fantasy 14 is an MMO, first and foremost.
I manage multiple characters and I skipped most cut scenes on all play throughs including the first.
Even Shadow Bringer's MSQ was meaningless to me.
Sounds like your problem, and no one else's. But in referring to many's comments in this old thread, cut scenes are rude. o7
Cutscenes important to the story happen after final boss of a dungeon. Pre-fight cutscenes are all about flashy entrance and menacing flex. For the flow of gameplay they may as well not exist. The only important pre-battle cutscenes I can think of are in Praetorium, but you can't skip those.


Watch your cutscene and deal with the consequences, why should 23 people wait two minutes?
No one will call you out for watching it, and you are invulnerable when you get teleported into the fight.
I am not criticizing the presentation of the bosses, but in a multiplayer game where people have to run dungeons/raids multiple times during their playtime, it is a really bad design choice to make people watch cutscenes.
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