Quote Originally Posted by Shurrikhan View Post
Personally, I prefer more or less general uses, but with the way a tank would use that affect inherently being fit to what they do.
Generally speaking, sub-stats should be passive boosts that, at most, encourage angles of play.

Gameplay adjustments itself should primarily be the focus of kit interaction. Gear enhances the kit through bolstering passive effects. Unless i'm misunderstanding, giving specific interactions greater interaction through the stat itself (For Example - The auto-block when shield is present, with Determination granting the shield) seems the sort of thing stepping out of its lane.

Passive benefits might not directly change your gameplay, but it does adjust the relative value and weight of the decisions you can make, or enable some scenarios that you otherwise didn't have access to.

The offered attribute adjustments aimed for that, though admittedly as a spitball it likely misses the mark.