Quote Originally Posted by ForteNightshade View Post
Monk is probably the best example of it needing to be mandatory the dev team actually plays it at a semi-decent level before being allowed to claim the job is ready for release.

Seriously. They seem to have no idea what they're even doing with it anymore.
I hate to break it to you, but there's 5 better choices. Ninja (just for ShB), Summoner (for SB and ShB), Machinist (SB), Astrologian (HW), and Warrior (ARR).

Ninja, Summoner, and Machinist were broken in the expansion and needed significant, emergency changes to several abilities pivotal to the core rotation of the class in order to make them not play like garbage mid-expansion. Meanwhile, Warrior and Astrologian were launched so broken that you had trouble running basic content or performing your core role due to glaring design flaws. AST had serious trouble at high-level play running dungeons when HW first launched, and wasn't really raid-viable until closer to the final tier of HW, whereas WAR had cast bars on overpower, the health increase of defiance didn't come with bonus healing while also having the health tied to stacks of infuriate, meaning if you ever used inner release, you lost all of it, and they literally could not main tank Twintania because Death Sentence would just straight up murder them no matter what they did, as their only damage mitigation was Inner Release, which also crippled their health to use.

Monk issues are quaint in comparison to the 5 classes that had actual glaring design problems. If anything the devs are out of touch or aren't properly envisioning how abilities fit into the rotation, a problem Ninja had in ARR as well, but the class is perfectly playable and is nowhere close to the "best example of it needing to be mandatory the dev team actually plays it at a semi-decent level before being allowed to claim the job is ready for release." I'd argue Astrologian, Summoner, and Warrior are far better contenders for that title.