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  1. #1
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Mate, you're preaching to the choir. I loved 4.2 monk, now that felt like job progression. But no, none of that, said square. Back in your box. We wouldn't want monk to be fun.
    (4)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rockette View Post
    Mate, you're preaching to the choir. I loved 4.2 monk, now that felt like job progression. But no, none of that, said square. Back in your box. We wouldn't want monk to be fun.
    It's quite baffling since I imagine they killed the TK opener because it was more involved for less experienced players. But at the same time, Anatman basically requires a third party program to optimize and is stupidly clunky even without one. I guess it's more... straight forward than TK? At this point, I'm convinced they have a set idea of how they think Monk should be played and stubbornly refuse to accept that isn't how people play it. Sort of like the healers.

    Monk really needs a Ninja/Machinist level overhaul. It's a complete mess they keep throwing band-aids on hoping it'll eventually work. Unfortunately, it's also popular right now due to its insane damage. So that may give them the impression everything is perfectly fine.
    (5)
    Last edited by ForteNightshade; 10-27-2019 at 07:11 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ForteNightshade View Post
    It's quite baffling since I imagine they killed the TK opener because it was more involved for less experienced players. But at the same time, Anatman basically requires a third party program to optimize and is stupidly clunky even without one. I guess it's more... straight forward than TK? At this point, I'm convinced they have a set idea of how they think Monk should be played and stubbornly refuse to accept that isn't how people play it.
    The saddest part is that all it would take to make SB's TK rotation way more user-friendly, would be to just replace Riddle of Wind with a single click ogcd that grants a stack of GL. The entire clunkiness issue was that you needed to swap to Wind, use Shoulder Tackle, use Riddle of Wind and then swap back to Fire, requiring 4 weaves just to do something that could've easily been a single weave.
    But nope, better rip several ogcds from the job and introduce a new level of unintended clunkiness with Anatman and keep clinging to Fist stances which are pretty much the very definition of button bloat.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,987
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Monk really needs a Ninja/Machinist level overhaul.
    How about one that doesn't cost us what's left of our core job themes and mechanics? Equal in size, but with less lobotomy involved? We need to make sense of our parts, not just to have fewer parts or for our APM to be drastically reduced.
    (2)

  5. #5
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    How about one that doesn't cost us what's left of our core job themes and mechanics? Equal in size, but with less lobotomy involved? We need to make sense of our parts, not just to have fewer parts or for our APM to be drastically reduced.
    Ooh, ooh, I got it! See, what they could do is replace Shoulder Tackle with another skill, one that has you rush to the target and do some damage to it! Obviously it'd only have one charge because, *scoffs* it'd be way too strong to give you two of that!

    Or, ooh, they could bring back Tackle Mastery! Give monks a pushback with Fists of Earth active! Yeah, that's exactly what the only class in the game with no ranged attack needs -- a knockback skill! Ah, but that'd be way too strong, we better make sure it literally doesn't work on anything anyway.

    Maybe they could just remove some of the penalty for missing positionals. That'll spice up Monk. Or, hmm, maybe just remove Chakras altogether and put TBC on a regular cooldown. Don't worry guys, it'll definitely make monk far more interesting to just keep making it simpler!

    [Yes I'm still bitter, and I don't even play monk anymore.]
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!