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  1. #17
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    It started as an example in another thread.

    I'm more than willing to talk about other tanks in here if I get more than drive-by "It ain't gud anymore" comments.

    For instance, lets talk Gunbreaker.

    While I don't have any misgivings with the current implementation, there's so much room to expand it (and so many ways we know it won't go) that I hope it would do more than add more powder combos. Get some more kit interplay, as currently it is fairly linear. This itself adds some measure of pressure for uptime, as any time off the boss creates drift.

    The "Trigger" mechanic for example can be expanded, as well as adding not only having more flexible weaponskills (Powder skills don't interrupt your main combo for example) but have their effects differ depending on which combo you're currently in.

    Something like

    Burst Strike and Fated Circle grant "Trigger" for 9 seconds. Trigger allows the use of Continuation. Every 3 seconds, Trigger advances a stage, allowing a different use of Continuation.
    It's tough for me to think of a way to change GNB because I really like what we have now, and don't have any expansions to compare past versions. But the only thing I can think of I'd like to see if there was actually a feasible way for XIV to properly implement it is the trigger pulls on attacks. It can't be an oGCD since it would be the return of the 4.0 DA everyone hated and not work so well on server ticks, but if there was a way it would be really cool to see the classic Squall mechanic in there.

    I do think the current Renzokuken, Continuation is a good trade though, feels really satisfying.
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    Last edited by InfiniDragon; 10-26-2019 at 03:50 PM.