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  1. #1
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    306
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    I’m reading through this thread and see people talking about players who only play this game for the story, crafting, gathering, housing, RP, and other scenarios that aren’t very combat heavy and how this change would help those people out. But people saying this seem to be forgetting what the OP himself said, this lowers the overall skill of the community, and makes things harder for everyone in DF by worsening the experience due to lack of skill of your party members.

    No matter what type of player you are, you will have to go through hardships in the MSQ, certain trials can be a pain if your party members are (let’s be honest) bad. Some that come to my mind are Lakshmi, Tsuyokomi, and the 3 in ShB, and these are just my experiences, I’m sure others have had bad experiences in other trials not mentioned. This change only compounds this issue by worsening the overall skill of the playerbase by allowing access to these hyper easy instanced battles that you don’t require you too think or devise strategies, and this makes players who choose those easy options complacent with their lack of skill. Now this wouldn’t be a issue in a single player game as only you choose how to play it, but in a multiplayer environment, that kind of complacency will, as the OP said, spill over into MP content and overall worsen the experience due to the parties lack of skill.

    This is a terrible addition to FF14 for my reasons listed above, and potentially ruins the experience for other people who try and practice at thier job because they had to before this, and for those who desire a challenge, all because of a few selfish people who would rather be guided through the game on a leash than work hard to master a trial or dungeon, everyone must pull their weight in content or else everyone suffers. This game expects basic competence for most content, the game is easy as is, yet this change just makes everything worse in DF.

    I’ll reiterate something I said before a bit differently as a closing statement. This is a multiplayer game that focuses heavily on teamwork, not a single player game, if a few people slack off during content than everyone suffers, as it is rude and inconsiderate your fellow player. I’m sorry if I myself came off as rude or inconsiderate, but this makes me frustrated how people forget that this is a multiplayer game where everyone must pull their weight for content to run smoothly, not a single player game where you have more free reign to play as you please.
    (4)

  2. #2
    Player
    Joryan's Avatar
    Join Date
    Dec 2016
    Posts
    24
    Character
    Kanlin Shigu
    World
    Omega
    Main Class
    Ninja Lv 80
    Quote Originally Posted by E4EO View Post
    But people saying this seem to be forgetting what the OP himself said, this lowers the overall skill of the community, and makes things harder for everyone in DF by worsening the experience due to lack of skill of your party members.
    This assumes that there is a substantial group of people who start as bad/less than mediocre players, but make significant improvement due to set difficulty of the solo duties (rather than overcoming them with "brute force" via repeated attempts and increased echo, or giving up on them/the game as a whole). I don't know this metric - and I doubt anyone besides SE does - but personally, I don't believe this group is big enough to justify the concerns presented in this thread. In other words, I don't think there are enough people who truly become notably better players by being forced such in the solo duties.
    (4)

  3. #3
    Player
    Nepentha's Avatar
    Join Date
    Sep 2016
    Posts
    542
    Character
    Isrun Whitewood
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by E4EO View Post

    This is a terrible addition to FF14 for my reasons listed above, and potentially ruins the experience for other people who try and practice at thier job because they had to before this, and for those who desire a challenge, all because of a few selfish people who would rather be guided through the game on a leash than work hard to master a trial or dungeon, everyone must pull their weight in content or else everyone suffers. This game expects basic competence for most content, the game is easy as is, yet this change just makes everything worse in DF.

    I’ll reiterate something I said before a bit differently as a closing statement. This is a multiplayer game that focuses heavily on teamwork, not a single player game, if a few people slack off during content than everyone suffers, as it is rude and inconsiderate your fellow player. I’m sorry if I myself came off as rude or inconsiderate, but this makes me frustrated how people forget that this is a multiplayer game where everyone must pull their weight for content to run smoothly, not a single player game where you have more free reign to play as you please.
    People with disabilities are not selfish. They just would like to play the game and enjoy it. Nor are people who play the game and prefer to be more solo. Or prefer crafting and gathering or RP and would like to see the storyline. I mean, FFXIV is actually renown for the story aspect of the game.

    I'm not sure why you think this change is going to affect anything. The Echo was already a thing, IS already a thing right now, at this very moment. This just gives players an option after failing.

    And they are doing it right now, and will in the future without so much as a 'by your leave'.
    (2)