Results 1 to 10 of 81

Hybrid View

  1. #1
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rockette View Post
    I don't think so. I think they would be trying to fix the "need to have several act plugins to optimally pull on server tick" situation to pull off the opener - and I did expect them to move on this.

    But I also thought that maybe they'd put some thought into it.
    But they could have just gave the move an instant GL stack and kept the rest of it the same! Would have had the same effect!

    Then again, I don't know what the programming is like on their side, so this might have been the only alternative to fix that "need to have several plugins etc" problem. I have an idea of what the new Anatman opener will look like, but man...
    (1)

  2. #2
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Oxdarock View Post
    But they could have just gave the move an instant GL stack and kept the rest of it the same! Would have had the same effect!

    Then again, I don't know what the programming is like on their side, so this might have been the only alternative to fix that "need to have several plugins etc" problem. I have an idea of what the new Anatman opener will look like, but man...
    See, I think they're scared to do this as well in case they accidentally put in another Tornado kick rotation which they didn't want either.

    They spoke so much about Monk needing a job progression and said Greased 4 would be it but man. It really isn't. Then all these tacked on thoughtless skills that have nothing to do with the rotation and are these weird, boss jump only buttons. SSS and TK could have just been the same button. They could have added on a 4th combo like goon or given it a gage that is more than just one gcd like sam/nin. They've been so stubborn about the same 6 button rotation since 2.0 and I honestly don't understand it.

    Anatman is a disaster.
    (1)
    Last edited by Rockette; 10-25-2019 at 09:55 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rockette View Post
    See, I think they're scared to do this as well in case they accidentally put in another Tornado kick rotation which they didn't want either.
    Despite it still being a clearly superior play experience to Anatman? Moreover, at 4 stacks loss per TK, that potency couldn't pay back the damage and attack speed cost even with Riddle of Wind added back to the game, save perhaps once per minute if they're left with 2 charges.

    (Though, again, I don't see how that'd be a problem if we could just apply the GL on Wind Tackle itself, rather than forcing a triple weave during the one GCD per minute that has the room to double-weave. If virtually no one's going to be clipping, and it's not terribly frequent, its use is still far from obligatory (due to the lost Fire Tackle potency), and its few uses make the toolkit feel more solid and cohesive... what's the harm?)
    (0)
    Last edited by Shurrikhan; 10-26-2019 at 10:58 AM.