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  1. #31
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    But how would we start about “overhauling” the combat system and class design philosophy? It’s complex and risky even for professional development teams.

    Just curious, it’s a deep topic.
    (2)

  2. #32
    Player
    IntrovertAnt's Avatar
    Join Date
    Mar 2017
    Posts
    177
    Character
    Mogbert Manderville
    World
    Faerie
    Main Class
    Warrior Lv 80
    Actually, I would be ok with no new jobs next expac!
    (2)

  3. #33
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    I played Maplestory as a kid. If any of you have played Maplestory, you'll know where adding too many classes will get you. Most of them are fine, I think, but a lot of them are too similar. While I'm still holding onto the hope of one day seeing the Onion Knight, I wouldn't mind an expac or two without a new class.
    (0)

  4. #34
    Player
    Join Date
    May 2019
    Posts
    479
    I usually craft, but, isn’t that not fair for the healer mains that have waited years for a new healer?
    (1)

  5. #35
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    Honestly, they don't need to add more than one class every expansion either. Better yet, I wouldn't mind if they added one class every other expansion. I think that would allow them to allocate resources elsewhere, potentially to fitting a new, much requested class into the game.
    (1)

  6. #36
    Player
    DumdogsWorld's Avatar
    Join Date
    Mar 2018
    Posts
    636
    Character
    W'kohrahx Tia
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by LittleChickenNugget View Post
    Please SE give us Beast Master next expansion, ty.
    Quote Originally Posted by Nucah View Post
    I feel Beast Master will be a limited job
    I would like a minion master as a limited job. Then I could actually put my army of pudgy puks to good use outside of the Gold Saucer!
    (1)

  7. #37
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CookiesNCreams View Post
    I usually craft, but, isn’t that not fair for the healer mains that have waited years for a new healer?
    It's also not fair that the current healers got stripped and gutted down for the sake of "balance". I'd rather a 4th one was spared that treatment than added purely because of tradition.
    (4)
    Last edited by Billythepancake; 10-23-2019 at 08:55 AM.


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  8. #38
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    I’m all for not having new jobs. While I enjoy playing gunbreaker, I’d be okay for devs to delete if it meant HW DRK coming back.
    (1)

  9. #39
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,905
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raqrie_Tohka View Post
    But how would we start about “overhauling” the combat system and class design philosophy? It’s complex and risky even for professional development teams.

    Just curious, it’s a deep topic.
    Definitely. I'd imagine you'd want to start from a list of things that you want to be possible, if only for future-proofing, including some more definite leads or concrete gameplay goals, consider the undermechanics necessary for those things, and then finally consider what netcode changes would be necessary for those things.

    For instance, the way our code works allows us to "absorb" the effects of up to 250 ms ping on GCD skills, but appears to zero protection for oGCD skills, for which the delay before we can perform any other action is increased by twice our ping (atop the base 600 ms delay). This rapidly increases the delay inflicted upon players of higher ping, until 200 ms ping would require a 3-second GCD to double-weave. (Of course, when they first made the claim that the game would be equally playable by all players up to 200 ms ping, wasn't the game in beta, still with a 3-second GCD? Hmm.)

    A "simple" change (in terms of the described change, though likely not in term of the effort required to work around the code change) to allow for oGCDs to query the server earlier in the same way that GCDs do would be tremendous, but what actual gameplay could form from that? After all, even if the skill goes off early, the damage won't, so the increased responsiveness won't actually allow us an action every .6 seconds in terms of damage, healing, or mitigation generated or effects inflicted; all that would still rely on the server tick, which would for then remain painfully infrequent compared to most triple-A MMOs.

    If we wanted more interception mechanics, the ability to stagger enemies in any way, more active mitigation, or more responsive healing to synergize with new expansions in healing kits, all that would take an increased frequency of the server tick. But it'd probably feel a waste to plan for all those things before we have even a single concrete desire. And so begins the loosest part of the brainstorming phase, which will then contract and expand according to whatever it finds lucrative.
    (0)

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