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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Harmonea gave a second, non-lore related reason: gear upgrades. If you did away with Gathering and Perception, what point would there ever be to upgrade gear beyond the base gear for each level-cap—if even that? What would be the point of gathering materia and melding gatherers? There would be none, so the solution was to give DoL classes certain optimal stay thresholds to meet to give them the highest possible gathering chance. Most end-game gathering involves capped rates of 95% when you reach the stat thresholds. Spare 50 GP, use Field Mastery I, boom: 100% gathering chance. It’s not that hard.

    This really isn’t something that needs to be changed the way the developers reworked Accuracy.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #2
    Player
    Raqrie_Tohka's Avatar
    Join Date
    Sep 2015
    Posts
    174
    Character
    Sokhatai Tohka
    World
    Odin
    Main Class
    Archer Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Harmonea gave a second, non-lore related reason: gear upgrades. If you did away with Gathering and Perception, what point would there ever be to upgrade gear beyond the base gear for each level-cap—if even that? What would be the point of gathering materia and melding gatherers? There would be none, so the solution was to give DoL classes certain optimal stay thresholds to meet to give them the highest possible gathering chance. Most end-game gathering involves capped rates of 95% when you reach the stat thresholds. Spare 50 GP, use Field Mastery I, boom: 100% gathering chance. It’s not that hard.

    This really isn’t something that needs to be changed the way the developers reworked Accuracy.
    The notion for having to use a skill to improve chances of obtaining an item, is ridiculous. This is not like dps where missing one hit doesn't mean you automatically fail the fight or lose a portion of your rewards. This is gathering. You don't clear on enrage, you only receive less stuff gathered. Other players won't pick up the dps slack for you, you lose an item you lose an item, pure and pointless as that.

    If there were multiple gathering classes and they had some kind of cross-role ability which helps them boost their gather rate before their gear ensures they automatically qualify for it yet, it would still be ridiculous. It would be deleted and the innate buff worked into the class similarly to the healer protection skill. But miner and botanist are carbon copies of each other, and fisher is the class no one likes. The problem has "dug itself into a hole".

    Further more, if you tried to comprehend what I express if your job depended on it or something aka. bit more effort, you would see that I rather have some disdain for the secondary attributes and gear system we have which I think is, "brain-dead". This extends to materia and melding stuff too. It's just a small inconvenience and a necessary ritual to joining the end-game economy and content. It's all just natural proceedings. There is no actual point to it. You could argue that even playing games don't have a point at all, but that's a bit too far, games have art and stuff. Melding materia, unless you count socializing as something very important and participating in the in-game economy and melding for others etc. is that worth it, it is, just a meaningless ritual.

    So larger changes might actually be necessary. SE is already doing their quick-gather thingy.
    (0)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Raqrie_Tohka View Post
    Further more, if you tried to comprehend what I express if your job depended on it or something aka. bit more effort, you would see that I rather have some disdain for the secondary attributes and gear system we have which I think is, "brain-dead". This extends to materia and melding stuff too. It's just a small inconvenience and a necessary ritual to joining the end-game economy and content. It's all just natural proceedings. There is no actual point to it. You could argue that even playing games don't have a point at all, but that's a bit too far, games have art and stuff. Melding materia, unless you count socializing as something very important and participating in the in-game economy and melding for others etc. is that worth it, it is, just a meaningless ritual.
    Hard to comprehend anything additional that you may have issues with when you fail to outline them clearly in your original premises. People aren’t mind readers.
    (0)
    Sage | Astrologian | Dancer

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    마지막 밤 기억하길

    Hyomin Park#0055