Quote Originally Posted by Mansion View Post
I'm not sure I'm following you. Cards in 4.X had the same 30s cooldown for everything, so you would still rotate around 30seconds cycles, which is the timeframe of most raid buffs. If anything, AST's current opener introduces some RNG to the timing/efficiency of Divination.

The only thing I prefer in 5.X system is having Draw's CD always cycling because it does not rely on you spreading, burning or playing the card anymore.
In fact, the only good thing about 5.0 is the separation of Draw and Play. The rest are down right nerfs.

Older cards have 30s duration along with 30s draw cd, which aligns perfectly. The new cards are 15s duration, which is pretty meaningless for an already weak buff.
At this point, people who think their 15s single target cards are good buff to the teammates are delusional. DPS players DON'T FEEL A THING in those tiny buff window with that pitiful percentage buff. Some of that 15s is often wasted to do mechanics.

The noticeable buff is the AoE Divination that effects the entire party. Even though it's still a 15s tiny window, but at least 8 people adds up.

I will continue not give a single damn about single target card chores. I usually throw cards to 3 of 4 DPS players randomly to quickly gather my seals to get Divination ready. Like I have time to see what card I got or who to give to. My Malefics kill things faster than those single target cards could benefit a single person.