People don’t have a problem with newer players leveling their crafts, and SE making it easier for them. What people in general have an issue with, is making endgame easier. For example, Prudent Touch is an overpowered move introduced in 4.0 Stormblood. That already had crafters annoyed at how much easier it made endgame crafting. It basically made quality touches 100% guaranteed, and trivialized crafting as a whole. Add insult to injury, come 5.0, they add Delicate synthesis. That was the final nail in the coffin for a lot of crafters including myself, it made crafting a children’s game at that point.
You just mindlessly input a delicate synthesis/prudent touch rotation in a macro, and spam it constantly, in turn, spamming items on the market. Crafting gear endgame is really all crafters had, and to have that ruined is kind of wack. So, after 2 years of waiting and posting in the DoH forum, Square Enix is finally taking action against this by balancing actions and (most likely) nerfing something to make HQ not so easy to get endgame. They literally said that, I can post the source if you’d like.
Making things a bit easier is one thing, but neutering the difficulty endgame into the ground is another. And I’m glad that’s finally changing. 5.1 - 5.2 basically determines the future of crafting.