Quote Originally Posted by Quor View Post
I think the major issue with this idea comes down to gearing; certain items come loaded with SkS. If those items happen to have the highest ilvl (and therefore best main stat/vit) and there are no other alternatives, then that's that, you get a bunch of SkS whether you want or it not. That, or you use a sub-optimal item and intentionally nerf your dps just so you avoid the discomfort of an item loaded with SkS.

If all SkS was added via materia, this suggestion would make more sense, because then it would be a true choice. But as it stands now, if your highest ilvl weapon has hundreds of SkS on it, you'd be using it regardless of how you felt about SkS because weapon damage trumps everything else by such a large margin.
But thats also barely true.
Since you would need at least 500 SkS to even move a .5 gcd one tier (tiers are around 115 sks to have an effect on 2.5 gcd)

Meaning having a weapon alone would effectively change nothing. Later in the patch maybe. But right now definately not.

And even then. If you chose to clip after a standard 1.5 gcd thats sped up you arent losing anything in reality. You just arent using your SkS amount to its full potential so there isnt a direct negative to it UNLESS sks forces some skill misalignment. But that should exceptionally rarely be an issue because the far more drastic changes to 2.5 sks have much more impact on potential misalignment.

So if you continue with the premise of forced discomfort then your conclusion would eventually lead to remove SkS entirely from the game.

And i am absolutely opposed to that.