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  1. #36
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Wouldn't we need a enemy collision-circle resizing function for this? They're already packed as tightly as possible in most cases and we still can't AoE all without the tank ensuring a small mob is in the center of the fan of mobs.

    Of course, I'd be all for said feature, perhaps even atop just shrinking down the oversized circles generally. (We see this most often on quadrupeds where the circle seems to be drawn according to their lengths, not widths, so mobs can't much clip through each other. But, since they're most often shoulder-to-shoulder (i.e. at width) in combat, this tends to just make them seem weirdly spread out.)
    Sounds like a plan. It just seems like the only kind of semi-utility tool BLM would realistically be "allowed", since it wouldn't directly impact output.

    Quote Originally Posted by Shurrikhan View Post
    At level 72, Enochian is upgraded to also allows the generation of Astral Hearts from Flare/Despair (3 at a time) and Fire IV (1 at a time), which allows your next cast to act as if affected by three further stacks of Astral Fire, meaning 0 MP cost on Blizzard III after Flare or up to a 250% damage Fire III (yes, the animation affected). [Archwizard's idea, stolen and altered only insofar as I feel it's only necessary as a way to give a rotation similar to that of Aspect Mastery as a means of burst, via Enochian in this case, rather than as something to be used constantly.]
    They say imitation is the highest form of flattery! I do like the idea of Aspect Mastery being replaced by the ability to charge up Freeze or B3... though that also seems to fly in the face of your removal of Aspect Mastery, no?

    But I do have some concerns about this implementation you've suggested on the idea.
    • If Astral Hearts affect purely the next cast and are consumed in the process, then Fire IV spam phases will never be able to generate more than 1 Heart until we get to the finisher, since they're consumed as they're made.
    • If Astral Hearts affect and are consumed by only the spells that don't generate Hearts, then that means the Fire IV spam will supe-up your refresher Fire 1, and we'll just toss FS before Despair like we already do, keeping the B3 benefit after. (Which... I guess there's nothing wrong with... but again, seems like you wanted to avoid when removing AM.)
    • If Astral Hearts only affect non-Fire spells, then that means having 3 from Flare/Despair is redundant unless you toss TC or Foul/Xeno in before it, and you lose the super-F3 benefit.
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    Last edited by Archwizard; 10-18-2019 at 09:14 AM.