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  1. #41
    Player

    Join Date
    Dec 2011
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    512
    Yes I agree that for a pary that it is just a zerg fest. Now what SE should have done is used the FFXI combat system and used it in FFXIV and improved on it but they didnt. All that was done was add a bar with limits on what you could add to it. So now SE has added a combo system, and I personaly think its just lame, I would rather have skill chains and magic burst but FFXIV isnt set up for this kind of battle system.
    It all boils down to the fact that the original team who started development on it did not want any of it to be like FFXI and that was a big mistake. What they have done is just another WoW clone knock-off/wanna be, in the combat department. Now hopefully in 2.0 the new development team will use the battle system from FFXI but thats highly doubtful. DoW and DoM battle command bar seems like its cheap, cheesy or whatever you want to call. It seems that they just toss the bar in with no creativity because it was easy to do, there is no creativity in it at all.
    (2)

  2. #42
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Andrien View Post
    (IMO) The combat and pace of battles is fine for regular monsters, otherwise EXP chain system will be null. Strategy and difficult battles is good for bosses, high lvl monsters, and NM. Do you want strategy for grinding on regular exp mobs @_@??? I don't agree
    Thats not true at all, the length of a regular battle in 11 was much longer and you could chain in the 100's.

    You assume that changing one aspect would stop them from changing another.

    What they have done is just another WoW clone knock-off/wanna be
    Nope, WoW and its clones have a much better battle system.
    (2)
    Last edited by Jinko; 01-17-2012 at 09:34 PM.

  3. #43
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    I agree with OP. Mindless zerg-type battles flood the landscape. It is not fun for me. Mobs fall so quick that there is no room for strategy.

    Fights are full of links currently. Links are great for experience points, but the fights are not fun. I like the one mob fights that require strategy as well as proper party set-ups (e.g. puller/fisherman, tank, healer, DD).
    (1)

  4. #44
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    I think combat is pretty fun now, when you can actually get people to do an exp party... And with the server pop the way it is and most people having had almost all of their jobs PL'd to 50 in that STUPID period they had going (now people are so bored cause nothing to do) I think its a great thing you don't have to seek out one particular job. (Aside from a CON)

    I have had two parties in the past two days, and we really just did awesome^^ I was engaged the whole time, and nobody wanted to leave cause the time put in was worth the reward in EXP we were receiving. Choosing longer fights is ok with me, but... I dare some of you to go watch a battle in FFXI on youtube now. I swear that game seems so slow paced to me now, comparing it to XIV... and I'm not sure that's the direction we want to go in. (I loved XI btw)

    **Oh, and please tell me what strategy was needed when leveling up in XI. As long as you weren't stupid and could play your job, party setups could be quite diverse. Same as here, if you have someone who constantly pulls to much / afk / doesn't heal / etc you can get yourself in a bind pretty quick too.
    (1)
    Last edited by OranGemeo; 01-18-2012 at 01:55 AM.
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  5. #45
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by OranGemeo View Post
    I think combat is pretty fun now, when you can actually get people to do an exp party... And with the server pop the way it is and most people having had almost all of their jobs PL'd to 50 in that STUPID period they had going (now people are so bored cause nothing to do) I think its a great thing you don't have to seek out one particular job. (Aside from a CON)

    I have had two parties in the past two days, and we really just did awesome^^ I was engaged the whole time, and nobody wanted to leave cause the time put in was worth the reward in EXP we were receiving. Choosing longer fights is ok with me, but... I dare some of you to go watch a battle in FFXI on youtube now. I swear that game seems so slow paced to me now, comparing it to XIV... and I'm not sure that's the direction we want to go in. (I loved XI btw)

    **Oh, and please tell me what strategy was needed when leveling up in XI. As long as you weren't stupid and could play your job, party setups could be quite diverse. Same as here, if you have someone who constantly pulls to much / afk / doesn't heal / etc you can get yourself in a bind pretty quick too.
    I disagree fights now are boring. On top of this we have mobs of different species linking to help another species. There is no strategy in the combat now it is just a zerg fest. Combos meh boring as well, even thm combos woopy do so i can just stand there and chain lightening or fire. What we needs is skill chains and magic burst now that was something that was interesting.
    The combat in FFXI maybe it was slow but at least there was strategy meaning if too many mobs link pop sleepaga 1 or 2, rdm for refresh, thf to help control hate. What we have in FFXIV is none of that, its nothing but a mindless zerg fest. A lot of players wanted faster kill so they gave it to us. Now look at what we have or dont have. There is something to be said for slower combat vs a faster pace combat system. FFXIV is a step backwards, we have no skill chain nor do we have magic bursts. All players do is going kill the monsters as fast as they can, there is no feeling of danger.
    I have said this before and ill say it again the develpopers should have use the combat system from FFXI and improved on it, but they didnt they gave the players what they wanted and now those same players are complaining about what they asked for. Now what do we do , well for starters we need to let the develpoers develop this game without player imput. The development team should continue to do surveys and thats it, dont ask players to tell them what they want in the game. The develpopers should ask the question or questions and they should be answered yes or no only.
    Look at the crafting system from FFXI now look at the crafting sytem in FFXIV. They used the system somewhat from FFXI and improved upon it greatly. Now I am not saying the crafting system is w/o some issues.
    (0)

  6. #46
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    Thats not true at all, the length of a regular battle in 11 was much longer and you could chain in the 100's.

    You assume that changing one aspect would stop them from changing another.
    I'm not sure what the majority here wants anymore. I'm not going to say you're right or wrong.. However if you want to compare with XI.. XI is mainly focused in forcing players to group together to exp. Now I don't know how long you've spent time in XI, but I know people along with myself has gone up far beyond EXP Chain 300. That is 1 kill in less than 20-30sec.

    Back to XIV and the future. Grouping is not forced on us. I'm positive new group content will satisfy everyone needs. Being optimistic
    (0)
    Last edited by Andrien; 01-18-2012 at 03:46 AM.

  7. #47
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i dont want fights to be too slow but right now as soon as the mobs notice you're there hes dead, so whats the deal of getting a group of 8 to just watch the mobs die, yeah you could go with less players but they're gonna say that the exp will be slower, so what i proppose is to make the fights 4 or 5 times longer with 4 or 5 times more exp in it, so at the end you will enjoy using several skills and weapon skills to kill the mobs, you will learn your class and you will enjoy it, and if you're worry about exp well you'll be earning a lot more exp per mob.

    And for those worried for large scale PvE well, maybe SE can make those mobs with different stats or just give us lower level mobs so you can bash hundreds if you want the epic feeling, then add stronger waves progressively until you meet the boss of the battlefield.
    (0)
    Last edited by elreed; 01-18-2012 at 03:52 AM.

  8. #48
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by OranGemeo View Post
    I think combat is pretty fun now, when you can actually get people to do an exp party... And with the server pop the way it is and most people having had almost all of their jobs PL'd to 50 in that STUPID period they had going (now people are so bored cause nothing to do) I think its a great thing you don't have to seek out one particular job. (Aside from a CON)

    I have had two parties in the past two days, and we really just did awesome^^ I was engaged the whole time, and nobody wanted to leave cause the time put in was worth the reward in EXP we were receiving. Choosing longer fights is ok with me, but... I dare some of you to go watch a battle in FFXI on youtube now. I swear that game seems so slow paced to me now, comparing it to XIV... and I'm not sure that's the direction we want to go in. (I loved XI btw)

    **Oh, and please tell me what strategy was needed when leveling up in XI. As long as you weren't stupid and could play your job, party setups could be quite diverse. Same as here, if you have someone who constantly pulls to much / afk / doesn't heal / etc you can get yourself in a bind pretty quick too.
    I don't think we're speaking about the same thing when we say "strategy," you and I. Depending on the type of mob, a different set of tactics would be needed. Something like choosing a risky, high-link-rate spot and having a NIN work her/his enfeebling wheel, in cooperation with a BLM, while the THF balanced hate, and the RDM further enfeebled and did crowd control. All in sync. If you added a good tank (another NIN with an alternate, for excitement and edge-of-the-abyss high jinks, or a PLD and a good healer for rock-solid, stable party action,) you could tackle higher or more numerous mobs as the group's interactions became better and better with practice.

    You'd die a lot, but after a while you could sail through the area with ease, and then, soon, you'd be above level range. Once this happened, it was onwards to another camp, another set of mobs, another set of environmental difficulties, another level range, and another tactical set up.

    R
    (1)
    Last edited by Rutelor; 01-18-2012 at 08:53 AM.

  9. #49
    Player
    Hhaven's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    40
    Character
    Dennthota Ahtahrmwyn
    World
    Balmung
    Main Class
    Pugilist Lv 23
    A lot of people seem to be confusing "stronger mobs that require more strategy" with "make us group together with specific job classes" which is not the point of this thread. The point is that the current party system requires very little effort on any ones part. I have not hit 50 yet, but when I party on my conjurer I usually always have max mp because the battles do not last long enough for anyone to really receive any damage. When I party with a DD, I am able to hit the target maybe 3 or 4 times (if I am lucky) before the thing bites the big one. The excitement and danger presented with grouping is very very minimal and needs to be changed. I am not saying to bring back the old combat system of FF11, but those fights did require a lot more thinking, planning, and reacting to situations that have gone horrible wrong. Even the "easy" fights did require some thinking. Turn your back to the Taurus or else it will cast death on you. Run to the side to avoid the Raptor breath. The Puk just knocked the entire party back and now you picked up extra aggro so someone must either kite, tank, or sleep the new link while the party destroys the original Puk. Those battles were fun, those battles required decent players who had to know the weaknesses and strengths of their job to accomplish. A little bit of strategy and thinking in battle is all that I and many other players are asking for.
    (2)

  10. #50
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RahJah View Post
    I agree with OP. Mindless zerg-type battles flood the landscape. It is not fun for me. Mobs fall so quick that there is no room for strategy.

    Fights are full of links currently. Links are great for experience points, but the fights are not fun. I like the one mob fights that require strategy as well as proper party set-ups (e.g. puller/fisherman, tank, healer, DD).
    Yeah I pretty much feel the same way as you do.
    (3)

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