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  1. #1
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    Add Monstrosity

    Add Beastmaster

    The 2 most unique features in its' predecessor. You could sit around & soak up the scenery + Fauna. Or be the fauna.

    Those came to mind after reading your post. The great thing about both of them, is it forced players to explore various zones. You were forced to be in the open world, because BST did not really participate in group content, and playing as a behemoth in group content would kind of be OP lol.; although you could team up as a monster with other players playing as a monsters. Each zone has a level range, so you had to explore.

    With monstrosity, you had to visit these zones over and over again on different monsters. There were hundreds of playable creatures. To unlock them all, you had to level specific creatures in the open world. Example, Cockatrice unlocks Roc at level 30, Roc at level 50 unlocks Hippogryph, having all three at level 75 unlocks Amphiptere.

    Those are explorer friendly content which I think they could add. I agree, some of the zones and even creatures look amazing.
    (4)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by He-Saiyan View Post
    Add Monstrosity

    Add Beastmaster

    The 2 most unique features in its' predecessor. You could sit around & soak up the scenery + Fauna. Or be the fauna.

    Those came to mind after reading your post. The great thing about both of them, is it forced players to explore various zones. You were forced to be in the open world, because BST did not really participate in group content, and playing as a behemoth in group content would kind of be OP lol.; although you could team up as a monster with other players playing as a monsters. Each zone has a level range, so you had to explore.

    With monstrosity, you had to visit these zones over and over again on different monsters. There were hundreds of playable creatures. To unlock them all, you had to level specific creatures in the open world. Example, Cockatrice unlocks Roc at level 30, Roc at level 50 unlocks Hippogryph, having all three at level 75 unlocks Amphiptere.

    Those are explorer friendly content which I think they could add. I agree, some of the zones and even creatures look amazing.
    I wouldn't mind a transformation limited content but I'd really hope it doesn't mean the exclusion of a transformation based job (that can be part of the main content). Perhaps morpher (FFT) / monstrosity being some limited content and then an entirely new job to the game series being DF. Or using the advanced job concept where it's both, DF part being balanced around a specific kit though. Just that I'd really like to play, in DF (and content like that), a transformation based job.

    Also I remember long ago Yoshida talked about how he thought the monster vs party mechanic was fun, wonder if there is potential in having open world (consensual) pvp with players hunting down players lol. Can have elements of pvp and pve, like the monster has to level up and evolve their form to become strong enough to face the players while also trying to pick them and their resources off one by one and hiding their tracks while the hunters play a bit of war party, hamlet upgrading, and resource pipeline acquisition to improve their team / search party capabilities (like making a watch tower to ping an area if the monster enters it on interval). I believe it was around the time Evolve was popular, which reminded me a lot of some fun warcraft 3 custom maps .
    (1)
    Last edited by Shougun; 10-17-2019 at 08:09 AM.

  3. #3
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Shougun View Post
    I wouldn't mind a transformation limited content but I'd really hope it doesn't mean the exclusion of a transformation based job (that can be part of the main content). Perhaps morpher (FFT) / monstrosity being some limited content and then an entirely new job to the game series being DF. Or using the advanced job concept where it's both, DF part being balanced around a specific kit though. Just that I'd really like to play, in DF (and content like that), a transformation based job.

    Also I remember long ago Yoshida talked about how he thought the monster vs party mechanic was fun, wonder if there is potential in having open world (consensual) pvp with players hunting down players lol. Can have elements of pvp and pve, like the monster has to level up and evolve their form to become strong enough to face the players while also trying to pick them and their resources off one by one and hiding their tracks while the hunters play a bit of war party, hamlet upgrading, and resource pipeline acquisition to improve their team / search party capabilities (like making a watch tower to ping an area if the monster enters it on interval). I believe it was around the time Evolve was popular, which reminded me a lot of some fun warcraft 3 custom maps .
    Good point.

    Monstrosity vs Morphers. They may be the same, in terms of mechanics. However, one is restricted to open world content, while the other is main-game oriented. In a way, adding monstrosity kind of comes off as a morpher to some extent, so hopefully, it would not exclude it.

    Imo, I doubt it will. FFXI had BST. The gist of a BST is commanding monsters. Monstrosity allowed players to control way more monster variety than BST. In a way, BST & MON kind of overlapped.

    Even if FFXIV had MON, I think Morpher will still have a place. Morpher would be main content, while MON is side content. Similar to how BST is suited for main content, but MON wasn't. In order to experience main content, players had to play BST.

    It is exciting & interesting that Yoshida acknowledged something along the lines of Monstrosity. Man, it was a blast playing as monsters. MON was super hot for awhile, then the XI team just stop updating it. Inevitably, players stopped playing content that was not updated. Could not get an answer from them to my knowledge, they just don't speak on it. What a shame...
    (1)