Yoshi-P: No
Yoshi-P: No
I want to add that MCH is the only job with such crazy animations. I know that other jobs have some crazy stuff, but it's like 30% of animation flow, for MCH it's around 80%. That's why i will always keep suggesting to scrap all animations (both old and new) and creating new animations from scratch. It would also fix horrible animation clipping.
I'm really hoping for 2nd gun/mechanical job because i like the theme, but at the same time i don't want to be acrobat.
When i last checked i don't remember it constantly jumping all over the place. There are no unnecessary jumps in NIN animation flow. There is no reason for MCH to do flips, he can do the same simply standing on the ground. Like Bard, i don't know why Yoshi hates Machinist.
"Cool" animations should be reward, not something you see constantly. And i would like to actually hear gunshots, not these heated shots you can't hear during fight. At least it was like that when i last played it 2 years ago, but i don't think they increased volume. Also Heat Blast looks very silly, people call it "Heat Dab".
As i said all animations should be reworked. Even original ones, i don't deny they are boring, but i prefer simply standing on the ground than doing constant flips. This is one of the cases where NPCs are cooler than we are, and such things shouldn't happen.
For example FFXIII Sazh, this is good example of fancy yet stylish gunner animations. We simply need something in between, to satisfy these who want normal gunner, and these who like fancy things. Not judging anyone, but current design is wrong. Especially because there is no alternative to MCH.
Last edited by Cetek14; 10-16-2019 at 06:46 PM.
You really have a bad memory of Ninja then, don't you?
https://www.youtube.com/watch?v=klt4sS0I5XE
Even it's combo starter has an unnecessary flip xD
It's flippy, OTT and stylish. And, like Machinist, I wouldn't have it any other way.
On a final tangent, I thought Sazh's animations where clumsy, unnecessary and do not fit his character or situations he found himself in.
NIN is just spinning and cutting target. It's not unnecessary jump. MCH can just simply raise arm, aim, and pull the trigger.
This is a reason we will never get MCH story character. All those flips would look silly in serious situations. Unless they would stay on lvl 50.
They're less bombastic, but the animations for the non-heated animations are no less nonsensical. You're not going to fire a carbine one-handed, with your arm pointed straight out, elbow locked like that--you'd break your elbow pretty easily. The makai hand cannon (and, to a newer extent, the deepshadow revolver) also wouldn't necessarily be fired with one hand for no reason; generally you still use two hands to fire a handgun, although it isn't quite as painful to do otherwise. Hilariously, the sprint animation looks akin to how one would sprint with a rifle, implying that the unheated shots are meant to be rifle-based animations, and the heated ones are us flipping about with a rifle in hand.
My understanding of the OP is it's a request for the devs to decide whether MCH uses handguns or rifles and to stick with it. I'd prefer it be rifles, because it opens up Corsair as a possible future job ^u^
ninja is a flying beyblade 80% of the timeWhen i last checked i don't remember it constantly jumping all over the place. There are no unnecessary jumps in NIN animation flow. There is no reason for MCH to do flips, he can do the same simply standing on the ground. Like Bard, i don't know why Yoshi hates Machinist.
Then I guess I'll just summon my LB3 orbital assault ray for every GCD?
We can't manipulate aether "any way we want". We have, at most, a very limited ability to teleport linked objects from the Manufactury to within proximity of our packs and return them thereafter.
How we suddenly went from being able to summon small devices like a Rook and Bishop turret to summoning entire volleys of ordinance which we could then freeze in the air, automatically activate, and personally guide require a hefty stretch of imagination. Though, at least then summoning personal siege weapons on the fly as of ShB seems a relatively small gap from there...
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